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AgeCommit message (Expand)Author
2017-04-17Fix PRNG randomization.Ferenc Arn
2017-04-10Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-04-03added dlscript moduleKarroffel
2017-03-29Added methods for opening dynamic libraries to OSKarroffel
2017-03-24Merge pull request #8133 from Hinsbart/joy_constantsRémi Verschelde
2017-03-24Input: Refactor JOY_* constants.Andreas Haas
2017-03-22Implement warped mouse panning for 2D & 3D editorsPedro J. Estébanez
2017-03-19Input: bind parse_input_event()Andreas Haas
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-03-05Add a bunch of missing Godot headers in own filesRémi Verschelde
2017-03-04Add API to access battery power stateJulian Murgia
2017-02-21-renamed globals.h to global_config.cpp (this seems to have caused a few modi...Juan Linietsky
2017-02-13Rename the _MD macro to D_METHODHein-Pieter van Braam
2017-02-06Several bugfixes, improving the import workflowJuan Linietsky
2017-01-25Added focus tracking in X11 and Windows classes, added new confined mouse mod...Ilija Boshkov
2017-01-16Style: Various fixes to play nice with clang-formatRémi Verschelde
2017-01-16Style: Fix statements ending with ';;'Rémi Verschelde
2017-01-15Merge pull request #7127 from BastiaanOlij/ios_metersRémi Verschelde
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
2017-01-14Fixed dir access return value, changed it to Error like all other funcsJuan Linietsky
2017-01-13rename Input.get_mouse_speed() to Input.get_last_mouse_speed()Juan Linietsky
2017-01-13Replace Engine version API by preexisting OS oneRémi Verschelde
2017-01-13Created new Engine singleton, and moved engine related OS functions to it.Juan Linietsky
2017-01-12Added support for getting gravity vector from iOSBastiaanOlij
2017-01-12Made InputEvent use floating point coordinates.Juan Linietsky
2017-01-11Added a BACK notification besides QUIT, so they go in separate channels.Juan Linietsky
2017-01-11Type renames:Juan Linietsky
2017-01-09-Translation text will change automatically for in-game buttons, labels, poup...Juan Linietsky
2017-01-08renamed joystick to joypad everywhere around source code!Juan Linietsky
2017-01-07Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky
2017-01-06-Changed memory functions, Memory::alloc_static*, simplified them, made them ...Juan Linietsky
2017-01-05-Changed most project settings in the engine, so they have major and minor ca...Juan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-02Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-11-18memory ops implemented as OS functions by defaultAriel Manzur
2016-11-08vsnc --> vsyncISylvox
2016-11-01style: Fix PEP8 whitespace issues in Python filesRémi Verschelde
2016-10-23Fix comparison bug with InputEventvolzhs
2016-10-17SCsub: Add python shebang as a hint for syntax highlightingRémi Verschelde
2016-10-102D Shaders are working again using the new syntax, though all is buggy in gen...Juan Linietsky
2016-10-03Merge pull request #6479 from RandomShaper/improve-debug-focusRémi Verschelde
2016-09-26Code completion for is_action_just_{pressed, released}Andreas Haas
2016-09-26Merge pull request #6568 from Hinsbart/joy_namesRémi Verschelde
2016-09-20Add function to get readable names for joystick eventsAndreas Haas
2016-09-15Fix input action pressed state not changing for quick joystick movements.Andreas Haas
2016-09-14Improve debug focus behaviorPedro J. Estébanez
2016-09-02InputEvent: Fix event comparisons when type is NONERémi Verschelde
2016-09-01-Modified Input and added is_action_just_pressed() as well as is_action_just_...Juan Linietsky