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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2017-10-04
Allow to obtain virtual keyboard height
Ruslan Mustakov
2017-10-03
fixed the OS.has_feature() API, and added support for 32 and 64.
Juan Linietsky
2017-10-03
OS::execute can now read from stderr too when executing with a pipe
Marcelo Fernandez
2017-10-03
Merge pull request #11782 from eska014/persistent-userfs-test
Hein-Pieter van Braam
2017-10-02
Merge pull request #11568 from endragor/loggers
Andreas Haas
2017-10-02
Add OS::is_userfs_persistent to check user:// persistence
Leon Krause
2017-09-25
FileSystemDock will now remove files/dirs to trashcan using OS::move_to_trash
Marcelo Fernandez
2017-09-25
Extract logging logic
Ruslan Mustakov
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-09-19
Fix MSVC compilation errors
Konstantin Zaitsev
2017-09-17
Fix x11 exported executables not getting the +x flag
Marcelo Fernandez
2017-09-15
Merge pull request #11230 from maxim-sheronov/fix_enum_bindings
Thomas Herzog
2017-09-13
Fix enums bindings
Maxim Sheronov
2017-09-13
Added a crash handler to dump the backtrace on Windows, Linux and OS X
Marcelo Fernandez
2017-09-13
Style: Apply clang-format to @reduz's changes
Rémi Verschelde
2017-09-12
Changed the doc class generation to individual files per class. It is also po...
Juan Linietsky
2017-09-02
Fix use of unitialized variables
Hein-Pieter van Braam
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-25
Show proper string with InputEvent.as_text()
volzhs
2017-08-22
Merge pull request #10487 from marcelofg55/curscr_as_default
Rémi Verschelde
2017-08-22
Merge pull request #10254 from marcelofg55/master
Rémi Verschelde
2017-08-21
p_screen param from get_screen_* funcs now default to the current screen
Marcelo Fernandez
2017-08-20
ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-08-17
Added notification const NOTIFICATION_WM_ABOUT
Marcelo Fernandez
2017-08-16
Synchronize parameter names in definition and declaration
TwistedTwigleg
2017-08-12
InputEventJoypadMotion: Add missing is_pressed() method.
Andreas Haas
2017-08-11
Merge pull request #10142 from bruvzg/3.0-osx-ime
Rémi Verschelde
2017-08-10
Removes type information from method binds
Ignacio Etcheverry
2017-08-09
Implement NSTextInputClient protocol for IME
bruvzg
2017-08-07
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-08-06
Rename KEY_RETURN to KEY_ENTER and KEY_ENTER to KEY_KP_ENTER
Bojidar Marinov
2017-08-01
Use atomics for memory use tracking
Pedro J. Estébanez
2017-07-30
Style: Apply clang-format on all files
Rémi Verschelde
2017-07-27
added an optional parameter to OS symbol lookup
Karroffel
2017-07-27
Merge pull request #9872 from bruvzg/3.0-num-enter-fix
Rémi Verschelde
2017-07-26
Merge pull request #9720 from endragor/stack-bottom
Thomas Herzog
2017-07-26
Remove duplicate keycode constant for Numpad Enter key.
bruvzg
2017-07-25
Fix cvs files freezing the editor when a double quote is not closed
Marcelo Fernandez
2017-07-25
Add a way to retrieve stack bottom of the main thread
Ruslan Mustakov
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-07-19
Add object type hint for docs
Poommetee Ketson
2017-07-17
-Reorganized all properties of project settings (Sorry, Again).
Juan Linietsky
2017-07-11
IME window follow the input cursor.
geequlim
2017-06-24
Make the InputEvent device property get saved
Bojidar Marinov
2017-06-22
Fix shortcuts, make them visible again and work.
Juan Linietsky
2017-06-08
Merge pull request #9002 from Hinsbart/key_action_match
Rémi Verschelde
2017-06-03
InputEvent: Renamed "pos" property to "position"
Andreas Haas
2017-06-01
fixed PowerState enum cast
Karroffel
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