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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2015-09-24
Added ability to set custom mouse cursors. Not hardware accelerated yet.
Juan Linietsky
2015-08-30
new editor settings customization of where to run the game from the editor
Juan Linietsky
2015-08-29
-display/emulate_touchscreen now really emulates a touchscreen
Juan Linietsky
2015-08-06
Add OS.get_system_time_msec
Maximillian
2015-06-23
Added helper methods to InputEvent
Jaguar
2015-06-12
some optimizations in godot memory handling
Juan Linietsky
2015-06-06
Add OS.get_time_zone_info function
est31
2015-06-06
Add utc param to get_time and get_date methods
est31
2015-05-25
improved animation editor
Juan Linietsky
2015-05-19
more fixes
Juan Linietsky
2015-05-01
-Fixed android export options (screen sizes, orientation should work)
Juan Linietsky
2015-05-01
-removed get_mouse_pos from Input, as it only caused problems
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-04-12
-Changed bootsplash option to use a file, fixes #1539
Juan Linietsky
2015-04-12
improved save path error messages for scene, textures and audio, fixes #1514
Juan Linietsky
2015-03-22
fixes to new window management API
Juan Linietsky
2015-03-22
Merge pull request #1487 from hurikhan/x11-window-management
Juan Linietsky
2015-03-21
New option to show/hide hidden files
rollenrolm
2015-02-15
Renamed EXPERIMENTAL_WM_API to NEW_WM_API
hurikhan
2015-01-20
Merge remote-tracking branch 'upstream/master' into x11-window-management
hurikhan
2015-01-20
Add InputEvent::ACTION get/set support for variant
sanikoyes
2015-01-17
added the following methods:
hurikhan
2015-01-15
WIP -- set_resizable() + is_resizable added
hurikhan
2015-01-14
get_screen() + set_screen() added
hurikhan
2015-01-13
get_screen_position() added
hurikhan
2015-01-13
introduced the scons experimental_wm_api switch:
hurikhan
2015-01-11
get_screen_size() added
hurikhan
2015-01-11
get_screen_count() added
hurikhan
2015-01-11
get_window_size() + set_window_size() added
hurikhan
2015-01-11
get_window_position() + set_window_position() added
hurikhan
2015-01-11
First attempt of restoring the window at the old position
hurikhan
2015-01-10
API change to set_fullscreen(enabled,screen)
hurikhan
2015-01-10
x11-fullscreen support through GDScript( OS.set_fullscreen(bool) )
hurikhan
2015-01-04
-attempt to be friendlier on non english keyboards
Juan Linietsky
2015-01-04
-WIP to add proper key swapping according to keyboard layout
Juan Linietsky
2015-01-03
-added new code completion guess locations, closes #1032
Juan Linietsky
2014-12-02
-Ability to ask for documents/pictures/etc system dirs.
Juan Linietsky
2014-11-17
NavMesh
Juan Linietsky
2014-11-05
SceneMainLoop -> SceneTree
Juan Linietsky
2014-09-21
Fixed too many little issues, check the issues closed today.
Juan Linietsky
2014-09-19
- more fixes on #672 on windows
Juan Linietsky
2014-09-19
Fixing Issues...
Juan Linietsky
2014-08-01
Small Issues & Maintenance
Juan Linietsky
2014-05-25
Add DirAccess:dir_exist api
marynate
2014-05-24
Making Godot Easier to Use..
Juan Linietsky
2014-05-14
A bit of everything:
Juan Linietsky
2014-04-05
-Support for changing fonts
Juan Linietsky
2014-03-18
Add possibility to limit frame to main loop (application/target_fps)
marynate
2014-03-14
Fixing compile error related to missing return value from input.cpp
Samuel Batista
2014-03-13
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
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