Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-11-09 | Remove get_default_video_mode definition on OSX/iOS | Rémi Verschelde | |
It had been missed in d09160a8b67fdc60e8108962c4e9bd4c0bc7f13e and broke compilation for those platforms. Took the opportunity to run clang-format on the code base to fix some corner cases that went through our static tests/were overlooked recently. | |||
2017-11-09 | Make video mode initialization more intuitive, fixes #12022 | Juan Linietsky | |
2017-11-08 | Increase joystick axis from 8 to 10 | Bastiaan Olij | |
2017-10-30 | Add Colemak keybindings to editor for osx | N0hbdy | |
2017-10-23 | move button/joy constants to enums | jagt | |
2017-10-22 | Bind MainLoop.notif_wm_go_back_request | Poommetee Ketson | |
2017-10-21 | Fix InputEventJoypadMotion::action_match for 0 axis values. | Patrick Yates | |
Make action_match ignore the sign if axis value is 0. This means that an axis value of 0 will match actions defined for both positive and negative values, as expected. Fixes #12223 | |||
2017-10-11 | Merge pull request #12039 from Hinsbart/expose_joy_connection | Rémi Verschelde | |
Input: expose joy_connection_changed() [ci skip] | |||
2017-10-11 | Input: expose joy_connection_changed() | Andreas Haas | |
2017-10-09 | Merge pull request #11810 from marcelofg55/osx_export_improv | Rémi Verschelde | |
OS X export code improvements | |||
2017-10-05 | Make sure to obey hidpi to off by default, as present in project settings. ↵ | Juan Linietsky | |
Set it to on by default for editor. Many integrated GPUs can't really get enough performance to play games at hidpi, so this should be enabled manually. | |||
2017-10-04 | Merge pull request #11823 from endragor/virtual-keyboard-height | Gilles Roudiere | |
Allow to obtain virtual keyboard height | |||
2017-10-04 | Allow to obtain virtual keyboard height | Ruslan Mustakov | |
On mobile platforms virtual keyboards take up significant amount of screen space and UI containing a text box may need to be adjusted after the keyboard appears to keep the text box visible to user. This commit adds a way to obtain virtual keyabord height so that controls are aware of how much they need to move. | |||
2017-10-03 | fixed the OS.has_feature() API, and added support for 32 and 64. | Juan Linietsky | |
2017-10-03 | OS::execute can now read from stderr too when executing with a pipe | Marcelo Fernandez | |
2017-10-03 | Merge pull request #11782 from eska014/persistent-userfs-test | Hein-Pieter van Braam | |
Add OS::is_userfs_persistent, allow starting HTML5 platform in private mode | |||
2017-10-02 | Merge pull request #11568 from endragor/loggers | Andreas Haas | |
Extract logging logic | |||
2017-10-02 | Add OS::is_userfs_persistent to check user:// persistence | Leon Krause | |
Allows starting HTML5 export when IndexedDB is not available. | |||
2017-09-25 | FileSystemDock will now remove files/dirs to trashcan using OS::move_to_trash | Marcelo Fernandez | |
2017-09-25 | Extract logging logic | Ruslan Mustakov | |
Previously logging logic was scattered over OS class implementations with plenty of duplication. Major changes in this commit: - Extracted logging logic into a separate Logger hierarchy. It allows easy configuration of logging mechanism depending on compile-time or run-time configuration. - Implemented RotatedFileLogger which is usually used with StdLogger, providing persistency of logs. It is often important to be able to obtain logs of the game even in production to be able to understand what happened prior to some problem. On mobile there previously was no way to obtain the logs aside from having the device connected to your machine. - flush() is not performed in release mode for every logged line. It is only performed for errors. | |||
2017-09-20 | Rename pos to position in user facing methods and variables | letheed | |
Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is. | |||
2017-09-19 | Fix MSVC compilation errors | Konstantin Zaitsev | |
2017-09-17 | Fix x11 exported executables not getting the +x flag | Marcelo Fernandez | |
2017-09-15 | Merge pull request #11230 from maxim-sheronov/fix_enum_bindings | Thomas Herzog | |
Fix enums bindings | |||
2017-09-13 | Fix enums bindings | Maxim Sheronov | |
Add missed bindings for enums Move some enums to class to have correct output of api.json | |||
2017-09-13 | Added a crash handler to dump the backtrace on Windows, Linux and OS X | Marcelo Fernandez | |
2017-09-13 | Style: Apply clang-format to @reduz's changes | Rémi Verschelde | |
[ci skip] | |||
2017-09-12 | Changed the doc class generation to individual files per class. It is also ↵ | Juan Linietsky | |
possible to save module files in module directories and the build system will recognize them. | |||
2017-09-02 | Fix use of unitialized variables | Hein-Pieter van Braam | |
The second in my quest to make Godot 3.x compile with -Werror on GCC7 | |||
2017-08-27 | Dead code tells no tales | Rémi Verschelde | |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-08-24 | Convert Object::cast_to() to the static version | Hein-Pieter van Braam | |
Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/ | |||
2017-08-25 | Show proper string with InputEvent.as_text() | volzhs | |
2017-08-22 | Merge pull request #10487 from marcelofg55/curscr_as_default | Rémi Verschelde | |
p_screen param from get_screen_* funcs now default to the current screen | |||
2017-08-22 | Merge pull request #10254 from marcelofg55/master | Rémi Verschelde | |
Added notification const NOTIFICATION_WM_ABOUT | |||
2017-08-21 | p_screen param from get_screen_* funcs now default to the current screen | Marcelo Fernandez | |
2017-08-20 | ClassDB: Provide the enum name of integer constants | Ignacio Etcheverry | |
2017-08-17 | Added notification const NOTIFICATION_WM_ABOUT | Marcelo Fernandez | |
2017-08-16 | Synchronize parameter names in definition and declaration | TwistedTwigleg | |
Fixes #10244. | |||
2017-08-12 | InputEventJoypadMotion: Add missing is_pressed() method. | Andreas Haas | |
2017-08-11 | Merge pull request #10142 from bruvzg/3.0-osx-ime | Rémi Verschelde | |
Add IME support (macOS) | |||
2017-08-10 | Removes type information from method binds | Ignacio Etcheverry | |
2017-08-09 | Implement NSTextInputClient protocol for IME | bruvzg | |
2017-08-07 | Makes all Godot API's methods Lower Case | Indah Sylvia | |
2017-08-06 | Rename KEY_RETURN to KEY_ENTER and KEY_ENTER to KEY_KP_ENTER | Bojidar Marinov | |
Closes #7695 | |||
2017-08-01 | Use atomics for memory use tracking | Pedro J. Estébanez | |
Plus: - An allocation is counted only after checking its success. - Max usage is updated after growing reallocs as well. - Drop unused header. - Changed the 0xFFF.. at get_mem_available() to -1 with a comment telling it's the same, but more universal. | |||
2017-07-30 | Style: Apply clang-format on all files | Rémi Verschelde | |
Thus fixing some invalid changes that had still made it to the master branch. | |||
2017-07-27 | added an optional parameter to OS symbol lookup | Karroffel | |
When looking up a symbol from a library, previously an error was shown when the symbol did not exist. That caused confusion when the lookup was completely optional. This adds a new parameter to that method so that those errors can be handled manually if needed. | |||
2017-07-27 | Merge pull request #9872 from bruvzg/3.0-num-enter-fix | Rémi Verschelde | |
Remove duplicate keycode constant for Numpad Enter key (3.0) | |||
2017-07-26 | Merge pull request #9720 from endragor/stack-bottom | Thomas Herzog | |
Add a way to retrieve stack bottom of the main thread |