Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it. | |||
2019-12-04 | Added support for vertical syncing via the Windows OS compositor (DWM.) | TerminalJack | |
2019-12-03 | fixed set pitch bend value and implemented midi running status | あるる / きのもと 結衣 | |
2019-11-11 | Remove ERR_EXPLAIN macros and the scaffolding they needed. | Marcel Admiraal | |
2019-11-11 | Remove all uses of ERR_EXPLAIN macros. | Marcel Admiraal | |
2019-11-08 | doc: Sync classref with current source | Rémi Verschelde | |
Fix incomplete binding. | |||
2019-11-08 | Merge pull request #33052 from KoBeWi/naughty_sliders | Rémi Verschelde | |
Fix analog input in sliders | |||
2019-11-07 | Fix analog input in sliders | Tomasz Chabora | |
2019-10-30 | [macOS, Windows, X11] Add graphic tablet pen pressure and tilt support to ↵ | bruvzg | |
InputEventMouseMotion event. | |||
2019-10-22 | Add request permission automatically at android | Cagdas | |
2019-10-08 | Remove circular include between core/typedefs.h and core/error_macros.h | Marcel Admiraal | |
2019-09-25 | Merge pull request #32051 from qarmin/some_error_explanation | Rémi Verschelde | |
Added some obvious errors explanations | |||
2019-09-25 | Added some obvious errors explanations | qarmin | |
2019-09-24 | doc: Sync classref with current source | Rémi Verschelde | |
Fix a few missing bindings or unspecified argument names and default values. | |||
2019-09-19 | Add new events and accompanying logic to notify when the app is paused and ↵ | fhuya | |
resumed on Android devices. | |||
2019-09-03 | Don't transform global position of mouse input | Tomasz Chabora | |
2019-08-26 | [macOS] Add methods to modify global and dock menus. Add ability to open ↵ | bruvzg | |
multiple editor/project manager instances, recent/favourite project list to project manager dock menu and opened scene list to editor dock menu. | |||
2019-08-21 | Merge pull request #31437 from volzhs/vibrate-mobile | Rémi Verschelde | |
Support vibration for Android and iOS | |||
2019-08-21 | Support vibration for Android and iOS | volzhs | |
2019-08-19 | Move CryptoCore to it's own folder. | Fabio Alessandrelli | |
Crypto classes will be placed in core/crypto. | |||
2019-08-17 | Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/' | Braden Bodily | |
Condensed some if and ERR statements. Added dots to end of error messages Couldn't figure out EXPLAINC. These files gave me trouble: core/error_macros.h, core/io/file_access_buffered_fa.h (where is it?), core/os/memory.cpp, drivers/png/png_driver_common.cpp, drivers/xaudio2/audio_driver_xaudio2.cpp (where is it?) | |||
2019-08-14 | Merge pull request #31266 from ↵ | Rémi Verschelde | |
IAmActuallyCthulhu/pr/remove-redundant-author-comments Remove redundant author doc comments | |||
2019-08-12 | Export: Remove temp files from cache after export | Rémi Verschelde | |
So far we left most temporary files lying around, so this attempts to fix that. I added a helper method to DirAccess to factor out the boilerplate of creating a DirAccess, checking if the file exists, remove it or print an error on failure. | |||
2019-08-12 | Remove redundant author doc comments | IAmActuallyCthulhu | |
2019-07-25 | DirAccess: Drop compat get_next(bool *is_dir) which was hidden | Rémi Verschelde | |
Fixes this warning: ``` ./core/os/dir_access.h:74:17: warning: 'virtual String DirAccess::get_next(bool*)' was hidden [-Woverloaded-virtual] ``` Part of #30790. | |||
2019-07-02 | Merge pull request #30239 from Faless/crypto/crypto_core | Rémi Verschelde | |
CryptoCore class to access to base crypto utils. | |||
2019-07-02 | CryptoCore class to access to base crypto utils. | Fabio Alessandrelli | |
Godot core needs MD5/SHA256/AES/Base64 which used to be provided by separate libraries. Since we bundle mbedtls in most cases, and we can easily only include the needed sources if we so desire, let's use it. To simplify library changes in the future, and better isolate header dependencies all functions have been wrapped around inside a class in `core/math/crypto_base.h`. If the mbedtls module is disabled, we only bundle the needed source files independently of the `builtin_mbedtls` option. If the module is enabled, the `builtin_mbedtls` option works as usual. Also remove some unused headers from StreamPeerMbedTLS which were causing build issues. | |||
2019-07-02 | Merge pull request #27510 from fire/screenshot_editor | Rémi Verschelde | |
Add editor screenshot on control - f12. | |||
2019-07-01 | Add editor screenshot on control - f12. | K. S. Ernest (iFire) Lee | |
2019-07-01 | Merge pull request #30126 from qarmin/remove_unnecessary_code | Rémi Verschelde | |
Remove unnecessary code and add some error explanations | |||
2019-07-01 | Remove unnecessary code and add some error explanations | qarmin | |
2019-07-01 | Merge pull request #29815 from NilsIrl/plus_file_1 | Rémi Verschelde | |
Replace ` + "/" + ` with `String::file_add()` | |||
2019-06-27 | Merge pull request #30135 from qarmin/fix_memory_leak_os | Rémi Verschelde | |
Fix small memory leak in OS.cpp | |||
2019-06-27 | Fix small memory leak in OS.cpp | qarmin | |
2019-06-27 | Merge pull request #30096 from akien-mga/doc-misc-updates | Rémi Verschelde | |
doc: Proofread and complete various nodes | |||
2019-06-27 | Merge pull request #29941 from qarmin/redundant_code_and_others | Rémi Verschelde | |
Remove redundant code, possible NULL pointers and others | |||
2019-06-26 | doc: Proofread and complete various nodes | Rémi Verschelde | |
All 100% completed: MainLoop, Node, Object, Path, Performance, Reference, Resource, SceneState, SceneTree, UndoRedo. Also fixed some en_GB occurrences as the reference spelling is en_US. | |||
2019-06-26 | Some code changed with Clang-Tidy | qarmin | |
2019-06-23 | Replace ` + "/" + ` with `String::file_add()` | Nils ANDRÉ-CHANG | |
2019-06-21 | Merge pull request #24448 from lukad/toggle-system-console | Rémi Verschelde | |
Add option to toggle console window | |||
2019-06-20 | Merge pull request #29283 from qarmin/fix_some_always_same_values | Rémi Verschelde | |
Remove always true/false values | |||
2019-06-20 | Fix always true/false values | qarmin | |
2019-06-20 | Add option to toggle console window on Windows | Luka Dornhecker | |
This is an editor setting and its value can also be toggled using an entry in the Editor toolbar. The console will still appear briefly when starting the project manager or editor, as it's still compiled as console application. Does not impact exported games, which will still run without console in release and with console in debug mode. A project setting or export option could be added to disable it in debug mode if there's demand for it, but that would greatly reduce the usefulness of debug builds if Windows users can no longer report error and crash messages. Fixes #17889. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com> | |||
2019-06-19 | Made use of semicolons more consitent, fixed formatting | JohnJLight | |
2019-06-17 | Merge pull request #29752 from bruvzg/window_size_limits | Rémi Verschelde | |
Add ability to limit maximum/minimum window size. | |||
2019-06-15 | Add ability to limit maximum/minimum window size. | bruvzg | |
2019-06-13 | Added constants for the main buttons and axis used in VR | Bastiaan Olij | |
2019-06-04 | Removes redundant "display/window/per_pixel_transparency/splash" setting, ↵ | bruvzg | |
improves per pixel transparency documentation. | |||
2019-06-02 | Add configurable strength value to InputEventAction | Gilles Roudiere | |
2019-05-24 | Add native window/taskbar icon support for Windows and macOS. | bruvzg | |
Co-authored-by: Markus Törnqvist <mjt@nysv.org> |