Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-09-02 | Fix use of unitialized variables | Hein-Pieter van Braam | |
The second in my quest to make Godot 3.x compile with -Werror on GCC7 | |||
2017-08-27 | Dead code tells no tales | Rémi Verschelde | |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-08-24 | Convert Object::cast_to() to the static version | Hein-Pieter van Braam | |
Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/ | |||
2017-08-25 | Show proper string with InputEvent.as_text() | volzhs | |
2017-08-22 | Merge pull request #10487 from marcelofg55/curscr_as_default | Rémi Verschelde | |
p_screen param from get_screen_* funcs now default to the current screen | |||
2017-08-22 | Merge pull request #10254 from marcelofg55/master | Rémi Verschelde | |
Added notification const NOTIFICATION_WM_ABOUT | |||
2017-08-21 | p_screen param from get_screen_* funcs now default to the current screen | Marcelo Fernandez | |
2017-08-20 | ClassDB: Provide the enum name of integer constants | Ignacio Etcheverry | |
2017-08-17 | Added notification const NOTIFICATION_WM_ABOUT | Marcelo Fernandez | |
2017-08-16 | Synchronize parameter names in definition and declaration | TwistedTwigleg | |
Fixes #10244. | |||
2017-08-12 | InputEventJoypadMotion: Add missing is_pressed() method. | Andreas Haas | |
2017-08-11 | Merge pull request #10142 from bruvzg/3.0-osx-ime | Rémi Verschelde | |
Add IME support (macOS) | |||
2017-08-10 | Removes type information from method binds | Ignacio Etcheverry | |
2017-08-09 | Implement NSTextInputClient protocol for IME | bruvzg | |
2017-08-07 | Makes all Godot API's methods Lower Case | Indah Sylvia | |
2017-08-06 | Rename KEY_RETURN to KEY_ENTER and KEY_ENTER to KEY_KP_ENTER | Bojidar Marinov | |
Closes #7695 | |||
2017-08-01 | Use atomics for memory use tracking | Pedro J. Estébanez | |
Plus: - An allocation is counted only after checking its success. - Max usage is updated after growing reallocs as well. - Drop unused header. - Changed the 0xFFF.. at get_mem_available() to -1 with a comment telling it's the same, but more universal. | |||
2017-07-30 | Style: Apply clang-format on all files | Rémi Verschelde | |
Thus fixing some invalid changes that had still made it to the master branch. | |||
2017-07-27 | added an optional parameter to OS symbol lookup | Karroffel | |
When looking up a symbol from a library, previously an error was shown when the symbol did not exist. That caused confusion when the lookup was completely optional. This adds a new parameter to that method so that those errors can be handled manually if needed. | |||
2017-07-27 | Merge pull request #9872 from bruvzg/3.0-num-enter-fix | Rémi Verschelde | |
Remove duplicate keycode constant for Numpad Enter key (3.0) | |||
2017-07-26 | Merge pull request #9720 from endragor/stack-bottom | Thomas Herzog | |
Add a way to retrieve stack bottom of the main thread | |||
2017-07-26 | Remove duplicate keycode constant for Numpad Enter key. | bruvzg | |
2017-07-25 | Fix cvs files freezing the editor when a double quote is not closed | Marcelo Fernandez | |
2017-07-25 | Add a way to retrieve stack bottom of the main thread | Ruslan Mustakov | |
I'm working on Nim bindings and Nim GC needs to know the stack boundaries to check whether certain pointers are located on the stack or in the heap. This commit adds godot_get_stack_bottom procedure to gdnative module which returns pointer to the stack bottom of the main thread. Later on this may be improved to return stack bottom of the current thread. | |||
2017-07-19 | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky | |
-Added system for feature overrides, it's pretty cool :) | |||
2017-07-19 | Add object type hint for docs | Poommetee Ketson | |
2017-07-17 | -Reorganized all properties of project settings (Sorry, Again). | Juan Linietsky | |
(Lot's of bloat accumulated, so it was time for clean up.) -Made EditorSettings and ProjectSettings search more useful (search in sections too) | |||
2017-07-11 | IME window follow the input cursor. | geequlim | |
Abstruct set_ime_position to OS class. Update ime position for LineEdit and TextEdit. | |||
2017-06-24 | Make the InputEvent device property get saved | Bojidar Marinov | |
Fixes #9299 | |||
2017-06-22 | Fix shortcuts, make them visible again and work. | Juan Linietsky | |
2017-06-08 | Merge pull request #9002 from Hinsbart/key_action_match | Rémi Verschelde | |
InputEvent: Restore old behaviour for matching key events to actions. | |||
2017-06-03 | InputEvent: Renamed "pos" property to "position" | Andreas Haas | |
Make the naming consistent with other classes. | |||
2017-06-01 | fixed PowerState enum cast | Karroffel | |
Quite a while ago I made a commit (131631b) where I did a weird thing to fix compilation with PTRCALL_ENABLED. And I couldn't sleep because of this after all these months. So here is the proper version. | |||
2017-05-30 | InputEvent: Restore old behaviour for matching key events to actions. | Andreas Haas | |
Original code in 9100db7 | |||
2017-05-28 | -Added .hdr format support | Juan Linietsky | |
-Added default environment editor setting -Added environment created by default in new projects -Removed default light and ambient from spatial editor, to make the editor more PBR compliant | |||
2017-05-27 | Fix InputEvent actions. | Andreas Haas | |
The `InputEvent::is_action(pressed|released)` methods weren't implemented yet. Also fixed a typo in `InputDefault` that prevented `Input.is_action(pressed|released)` from working. | |||
2017-05-25 | Fix virtual methods in InputEventKey. | Andreas Haas | |
This fixes a lot of problems with key input in the engine. | |||
2017-05-25 | Merge pull request #8898 from vnen/screentouch-struct-class | Rémi Verschelde | |
Change InputEventScreenTouch from struct to class | |||
2017-05-24 | Change InputEventScreenTouch from struct to class | George Marques | |
2017-05-24 | Fix 2D-editor mouse wheel zoom (x11). | Martin Capitanio | |
Fixes #8888 | |||
2017-05-23 | -Fix the "set_val" call deferred, it was the only one.. closes #8742 | Juan Linietsky | |
-Removed redundant bind in input_event | |||
2017-05-23 | fixed crash on code that checks InputEvent | Juan Linietsky | |
2017-05-20 | Removal of InputEvent as built-in Variant type.. | Juan Linietsky | |
this might cause bugs I haven't found yet.. | |||
2017-05-17 | Removal of Image from Variant, converted to a Resource. | Juan Linietsky | |
2017-05-07 | Implemented scrolling factor for smooth trackpad scrolling | toger5 | |
Working platforms platform: OSX, Windows. Support for almost all ui elements, including project list. | |||
2017-04-28 | Move core thirdparty files to thirdparty/{minizip,misc} | Rémi Verschelde | |
2017-04-17 | Fix PRNG randomization. | Ferenc Arn | |
PCG32 doesn't like small seeds, which leads to zero random values (prior to #7532, zero values were handled as special cases). Use a large default seed, and also add a shift in Math::randomize. Fixes #8423. | |||
2017-04-10 | Rename [gs]et_pos to [gs]et_position for Controls | Sergey Pusnei | |
Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005 | |||
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde | |