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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2020-05-14
Modernize remaining uses of 0/NULL instead of nullptr (C++11)
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-05-05
[Windows] Add support for the WinTab API for pen input.
bruvzg
2020-04-28
Rename InputFilter back to Input
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-30
SCons: Format buildsystem files with psf/black
Rémi Verschelde
2020-03-26
Add macOS DisplayServer implementation.
bruvzg
2020-03-26
Separate DisplayServer from OS on Windows
Juan Linietsky
2020-03-26
Working multiple window support, including editor
Juan Linietsky
2020-03-26
Refactored input, goes all via windows now.
Juan Linietsky
2020-03-26
Effective DisplayServer separation, rename X11 -> LinuxBSD
Juan Linietsky
2020-03-26
Refactored Input, create DisplayServer and DisplayServerX11
Juan Linietsky
2020-03-25
Style: Harmonize header guards to style guide [Core]
Rémi Verschelde
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-08
Fix mutex when building with no threads.
Fabio Alessandrelli
2020-03-05
Merge pull request #36752 from RandomShaper/rework_semaphore
Rémi Verschelde
2020-03-03
Drop old semaphore implementation
Pedro J. Estébanez
2020-03-03
Improve UX of drive letters
Pedro J. Estébanez
2020-03-01
Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes
Rémi Verschelde
2020-03-01
Fix InputEventKey::echo type from INT to BOOL
Yuri Roubinsky
2020-02-26
Reimplement Mutex with C++'s <mutex>
Pedro J. Estébanez
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-25
Rename `scancode` to `keycode`.
bruvzg
2020-02-21
Added StringName as a variant type.
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-15
Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.
Juan Linietsky
2020-02-14
Remove incomplete battery status/power API
Rémi Verschelde
2020-02-11
Merge pull request #29993 from bruvzg/vulkan
Rémi Verschelde
2020-02-11
Add runtime GLES2 / Vulkan context selection.
bruvzg
2020-02-11
Add static Vulkan loader.
bruvzg
2020-02-11
Added a spinlock template as well as a thread work pool class.
Juan Linietsky
2020-02-05
Remove duplicate WARN_PRINT macro.
Marcel Admiraal
2020-02-05
Remove duplicate ERR_PRINT macro.
Marcel Admiraal
2020-01-23
Merge pull request #35438 from MadEqua/virtual-keyboard-line-edit
Rémi Verschelde
2020-01-23
Android virtual keyboard respecting LineEdit max length.
Bruno Lourenço
2020-01-23
Make `OS.execute()` blocking by default if not specified
Hugo Locurcio
2020-01-22
ALSA MIDI driver:
Ovnuniarchos
2020-01-10
[macOS] Load PCK from the .app bundle resources, instead of changing working ...
bruvzg
2020-01-06
Merge pull request #33967 from Calinou/add-os-is-window-focused
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-04
Added support for vertical syncing via the Windows OS compositor (DWM.)
TerminalJack
2019-12-03
fixed set pitch bend value and implemented midi running status
あるる / きのもと 結衣
2019-11-28
Add an `OS.is_window_focused()` getter
Hugo Locurcio
2019-11-11
Remove ERR_EXPLAIN macros and the scaffolding they needed.
Marcel Admiraal
2019-11-11
Remove all uses of ERR_EXPLAIN macros.
Marcel Admiraal
2019-11-08
doc: Sync classref with current source
Rémi Verschelde
2019-11-08
Merge pull request #33052 from KoBeWi/naughty_sliders
Rémi Verschelde
2019-11-07
Fix analog input in sliders
Tomasz Chabora
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