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2016-06-13-Add visible IO errors when closing a file fails due to it being locked ↵Juan Linietsky
(most likely on windows), closes #4760
2016-06-05vsync supportJuan Linietsky
-works on windows -may not work on X11, if so please fix -OSX does not seem to support disabling vsync
2016-06-03change invalid characters when get user data dir on Windows & Unixvolzhs
Can't create user data folder when project name has ``\ / : * ? " < > |`` characters on OS_Windows & OS_Unix. So, change it to ``-`` to be able to make folder. fixes #4928 and it's altanative to #4986.
2016-05-30-Some fixes to OSX retina scaling for window functionsJuan Linietsky
-Implemented HiDPI detection and support for Godot Editor!
2016-05-29DPI Detection supportJuan Linietsky
Windows only for now. Many builds may break (older visual studio, mingw32)
2016-05-29Merge pull request #4845 from vnen/pr-magnetometerRémi Verschelde
Add magnetometer sensor support for Android
2016-05-27Add magnetometer sensor support for Androidfluffrabbit
2016-05-27Changed import workflowJuan Linietsky
-Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types
2016-05-27Add spaces to macros in memory.h to make C++11 compilers happyGeequlim
2016-04-16Fix File.get_csv_line not including quoted newlines in the outputBojidar Marinov
Close #1232
2016-03-13Fixes the month consistency issue in enums and get_date etcKyle Luce
- Also updated the docs to reflect this. - Added some vim temp files to gitignore - Changed NaCL to be consistent with the other OS_Unix::get_date implementation (added 1 to month to map to 1-12) Ticket: https://github.com/godotengine/godot/issues/4025
2016-03-12Borderless window support for the Win32 build. Default window position is ↵Saracen
now also centred.
2016-03-09remove trailing whitespaceHubert Jarosz
2016-02-19better array alignmentAriel Manzur
2016-02-19fixes array allocation bug and sets DEFAULT_ALIGNMENT to 1. probably needs ↵Ariel Manzur
testing
2016-02-19Reject any native video player calls on iOS that point to files within .pck ↵Aren Villanueva
archives. Fix the paths for both res:// and user:// specified video files.
2016-02-17Rename KEY_KP_SUBSTRACT to KEY_KP_SUBTRACTRémi Verschelde
The former name was incorrect in English, though for us latin lovers it's an understandable mistake. Second part of and closes #3626.
2016-02-10doc: use correct identifier for InputEventJoystick{Motion, Button}hondres
2016-02-04support horizontal mouse wheel, use in text editorhondres
2016-02-03Merge pull request #3493 from Hinsbart/wm_classRémi Verschelde
x11: use different strings for WM_CLASS depending on context
2016-02-03Merge pull request #3502 from trtstm/csvRémi Verschelde
Added delimiter to File.get_csv_line
2016-02-03Merge pull request #3538 from Hinsbart/tempRémi Verschelde
remove pc_joystick_map.h
2016-02-02-Correctly flip BG texture if viewport is flipped, fixes #3507Juan Linietsky
2016-02-01remove pc_joystick_map.hhondres
2016-01-31thread renamingAriel Manzur
2016-01-28File: Added delimiter to get_csv_linetmt
2016-01-27x11: use different strings for WM_CLASS depending on contexthondres
2016-01-24Change default window size for desktopGeorge Marques
Fix #3149
2016-01-16Add ability to set "keep screen on" for androidvolzhs
2016-01-12Merge pull request #3272 from Hinsbart/joy-bindingpunto-
Add some joystick functions to input. Enables manipulation of mapping…
2016-01-10-Removed OS.get_system_time_msec(), this is undoable on Windows and also ↵Juan Linietsky
unusable from GDscript due to precision. -Added, instead an OS.get_system_time_secs(), which is 32 bits friendly, fixes #3143
2016-01-10-Added a new mode, WRITE_READ to File, to recover compatibility with old ↵Juan Linietsky
projects but also achieve desired functionality. Closes #3272
2016-01-08Add some joystick functions to input. Enables manipulation of mappings at ↵hondres
runtime
2016-01-02proper joy axis support as actions, can be configured and inquired, fixes #2317Juan Linietsky
2016-01-02Analog values for gamepad triggers, using axes 6 & 7hondres
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-28Add missing argument names in GDScript bindingsRémi Verschelde
All classes were reviewed apart from VisualServer for which no argument name is documented at all. While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
2015-12-18Better gamepad supporthondres
2015-12-17thread set nameAriel Manzur
2015-12-12-added windowed mode with -w, fixes #3020Juan Linietsky
-changed default windowed resolution to 1280x720
2015-11-30Make the setting unix-only.est31
For this, put the detection into the OS class and its subclass.
2015-11-18Merge pull request #2707 from akien-mga/masterJuan Linietsky
Cosmetic fixes to SCons buildsystem
2015-11-10Display error type (error, warning, script error) in OS::print_errorRémi Verschelde
Previously all types of errors would be shown as ERROR, thus making for example warnings (WARN_PRINT) somewhat aggressive. ERROR is displayed in red, WARNING in yellow and SCRIPT ERROR in magenta (though the latter does not seem used so far). Fixes #1127.
2015-11-01Cosmetic fixes to SCons buildsystemRémi Verschelde
- Removed trailing spaces - Made sure all indentation is done using tabs (fixes #39) - Potentially fixed an identation issue for openssl check
2015-10-13-A little More control about pixel snapping in 2DJuan Linietsky
2015-09-24Added ability to set custom mouse cursors. Not hardware accelerated yet.Juan Linietsky
2015-08-30new editor settings customization of where to run the game from the editorJuan Linietsky
2015-08-29-display/emulate_touchscreen now really emulates a touchscreenJuan Linietsky
-icons to show node menus
2015-08-06Add OS.get_system_time_msecMaximillian
2015-06-23Added helper methods to InputEventJaguar