Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-06-13 | -Add visible IO errors when closing a file fails due to it being locked ↵ | Juan Linietsky | |
(most likely on windows), closes #4760 | |||
2016-06-05 | vsync support | Juan Linietsky | |
-works on windows -may not work on X11, if so please fix -OSX does not seem to support disabling vsync | |||
2016-06-03 | change invalid characters when get user data dir on Windows & Unix | volzhs | |
Can't create user data folder when project name has ``\ / : * ? " < > |`` characters on OS_Windows & OS_Unix. So, change it to ``-`` to be able to make folder. fixes #4928 and it's altanative to #4986. | |||
2016-05-30 | -Some fixes to OSX retina scaling for window functions | Juan Linietsky | |
-Implemented HiDPI detection and support for Godot Editor! | |||
2016-05-29 | DPI Detection support | Juan Linietsky | |
Windows only for now. Many builds may break (older visual studio, mingw32) | |||
2016-05-29 | Merge pull request #4845 from vnen/pr-magnetometer | Rémi Verschelde | |
Add magnetometer sensor support for Android | |||
2016-05-27 | Add magnetometer sensor support for Android | fluffrabbit | |
2016-05-27 | Changed import workflow | Juan Linietsky | |
-Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types | |||
2016-05-27 | Add spaces to macros in memory.h to make C++11 compilers happy | Geequlim | |
2016-04-16 | Fix File.get_csv_line not including quoted newlines in the output | Bojidar Marinov | |
Close #1232 | |||
2016-03-13 | Fixes the month consistency issue in enums and get_date etc | Kyle Luce | |
- Also updated the docs to reflect this. - Added some vim temp files to gitignore - Changed NaCL to be consistent with the other OS_Unix::get_date implementation (added 1 to month to map to 1-12) Ticket: https://github.com/godotengine/godot/issues/4025 | |||
2016-03-12 | Borderless window support for the Win32 build. Default window position is ↵ | Saracen | |
now also centred. | |||
2016-03-09 | remove trailing whitespace | Hubert Jarosz | |
2016-02-19 | better array alignment | Ariel Manzur | |
2016-02-19 | fixes array allocation bug and sets DEFAULT_ALIGNMENT to 1. probably needs ↵ | Ariel Manzur | |
testing | |||
2016-02-19 | Reject any native video player calls on iOS that point to files within .pck ↵ | Aren Villanueva | |
archives. Fix the paths for both res:// and user:// specified video files. | |||
2016-02-17 | Rename KEY_KP_SUBSTRACT to KEY_KP_SUBTRACT | Rémi Verschelde | |
The former name was incorrect in English, though for us latin lovers it's an understandable mistake. Second part of and closes #3626. | |||
2016-02-10 | doc: use correct identifier for InputEventJoystick{Motion, Button} | hondres | |
2016-02-04 | support horizontal mouse wheel, use in text editor | hondres | |
2016-02-03 | Merge pull request #3493 from Hinsbart/wm_class | Rémi Verschelde | |
x11: use different strings for WM_CLASS depending on context | |||
2016-02-03 | Merge pull request #3502 from trtstm/csv | Rémi Verschelde | |
Added delimiter to File.get_csv_line | |||
2016-02-03 | Merge pull request #3538 from Hinsbart/temp | Rémi Verschelde | |
remove pc_joystick_map.h | |||
2016-02-02 | -Correctly flip BG texture if viewport is flipped, fixes #3507 | Juan Linietsky | |
2016-02-01 | remove pc_joystick_map.h | hondres | |
2016-01-31 | thread renaming | Ariel Manzur | |
2016-01-28 | File: Added delimiter to get_csv_line | tmt | |
2016-01-27 | x11: use different strings for WM_CLASS depending on context | hondres | |
2016-01-24 | Change default window size for desktop | George Marques | |
Fix #3149 | |||
2016-01-16 | Add ability to set "keep screen on" for android | volzhs | |
2016-01-12 | Merge pull request #3272 from Hinsbart/joy-binding | punto- | |
Add some joystick functions to input. Enables manipulation of mapping… | |||
2016-01-10 | -Removed OS.get_system_time_msec(), this is undoable on Windows and also ↵ | Juan Linietsky | |
unusable from GDscript due to precision. -Added, instead an OS.get_system_time_secs(), which is 32 bits friendly, fixes #3143 | |||
2016-01-10 | -Added a new mode, WRITE_READ to File, to recover compatibility with old ↵ | Juan Linietsky | |
projects but also achieve desired functionality. Closes #3272 | |||
2016-01-08 | Add some joystick functions to input. Enables manipulation of mappings at ↵ | hondres | |
runtime | |||
2016-01-02 | proper joy axis support as actions, can be configured and inquired, fixes #2317 | Juan Linietsky | |
2016-01-02 | Analog values for gamepad triggers, using axes 6 & 7 | hondres | |
2016-01-01 | Update copyright to 2016 in headers | George Marques | |
2015-12-28 | Add missing argument names in GDScript bindings | Rémi Verschelde | |
All classes were reviewed apart from VisualServer for which no argument name is documented at all. While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place). | |||
2015-12-18 | Better gamepad support | hondres | |
2015-12-17 | thread set name | Ariel Manzur | |
2015-12-12 | -added windowed mode with -w, fixes #3020 | Juan Linietsky | |
-changed default windowed resolution to 1280x720 | |||
2015-11-30 | Make the setting unix-only. | est31 | |
For this, put the detection into the OS class and its subclass. | |||
2015-11-18 | Merge pull request #2707 from akien-mga/master | Juan Linietsky | |
Cosmetic fixes to SCons buildsystem | |||
2015-11-10 | Display error type (error, warning, script error) in OS::print_error | Rémi Verschelde | |
Previously all types of errors would be shown as ERROR, thus making for example warnings (WARN_PRINT) somewhat aggressive. ERROR is displayed in red, WARNING in yellow and SCRIPT ERROR in magenta (though the latter does not seem used so far). Fixes #1127. | |||
2015-11-01 | Cosmetic fixes to SCons buildsystem | Rémi Verschelde | |
- Removed trailing spaces - Made sure all indentation is done using tabs (fixes #39) - Potentially fixed an identation issue for openssl check | |||
2015-10-13 | -A little More control about pixel snapping in 2D | Juan Linietsky | |
2015-09-24 | Added ability to set custom mouse cursors. Not hardware accelerated yet. | Juan Linietsky | |
2015-08-30 | new editor settings customization of where to run the game from the editor | Juan Linietsky | |
2015-08-29 | -display/emulate_touchscreen now really emulates a touchscreen | Juan Linietsky | |
-icons to show node menus | |||
2015-08-06 | Add OS.get_system_time_msec | Maximillian | |
2015-06-23 | Added helper methods to InputEvent | Jaguar | |