Age | Commit message (Expand) | Author |
2017-08-21 | p_screen param from get_screen_* funcs now default to the current screen | Marcelo Fernandez |
2017-08-09 | Implement NSTextInputClient protocol for IME | bruvzg |
2017-08-07 | Makes all Godot API's methods Lower Case | Indah Sylvia |
2017-07-27 | added an optional parameter to OS symbol lookup | Karroffel |
2017-07-25 | Add a way to retrieve stack bottom of the main thread | Ruslan Mustakov |
2017-07-19 | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky |
2017-07-11 | IME window follow the input cursor. | geequlim |
2017-06-01 | fixed PowerState enum cast | Karroffel |
2017-05-17 | Removal of Image from Variant, converted to a Resource. | Juan Linietsky |
2017-04-10 | Rename [gs]et_pos to [gs]et_position for Controls | Sergey Pusnei |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-04-03 | added dlscript module | Karroffel |
2017-03-29 | Added methods for opening dynamic libraries to OS | Karroffel |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-03-04 | Add API to access battery power state | Julian Murgia |
2017-02-06 | Several bugfixes, improving the import workflow | Juan Linietsky |
2017-01-25 | Added focus tracking in X11 and Windows classes, added new confined mouse mod... | Ilija Boshkov |
2017-01-13 | Replace Engine version API by preexisting OS one | Rémi Verschelde |
2017-01-13 | Created new Engine singleton, and moved engine related OS functions to it. | Juan Linietsky |
2017-01-02 | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-11-08 | vsnc --> vsync | ISylvox |
2016-10-10 | 2D Shaders are working again using the new syntax, though all is buggy in gen... | Juan Linietsky |
2016-09-14 | Improve debug focus behavior | Pedro J. Estébanez |
2016-09-01 | -Modified Input and added is_action_just_pressed() as well as is_action_just_... | Juan Linietsky |
2016-07-21 | Merge pull request #5560 from vnen/os-request-attention | Rémi Verschelde |
2016-07-18 | OS: Add get_engine_version method | Rémi Verschelde |
2016-07-05 | Add OS.request_attention() for Windows | George Marques |
2016-06-05 | vsync support | Juan Linietsky |
2016-06-03 | change invalid characters when get user data dir on Windows & Unix | volzhs |
2016-05-30 | -Some fixes to OSX retina scaling for window functions | Juan Linietsky |
2016-05-29 | DPI Detection support | Juan Linietsky |
2016-03-13 | Fixes the month consistency issue in enums and get_date etc | Kyle Luce |
2016-03-12 | Borderless window support for the Win32 build. Default window position is now... | Saracen |
2016-03-09 | remove trailing whitespace | Hubert Jarosz |
2016-02-19 | Reject any native video player calls on iOS that point to files within .pck a... | Aren Villanueva |
2016-02-03 | Merge pull request #3493 from Hinsbart/wm_class | Rémi Verschelde |
2016-02-02 | -Correctly flip BG texture if viewport is flipped, fixes #3507 | Juan Linietsky |
2016-01-27 | x11: use different strings for WM_CLASS depending on context | hondres |
2016-01-24 | Change default window size for desktop | George Marques |
2016-01-16 | Add ability to set "keep screen on" for android | volzhs |
2016-01-12 | Merge pull request #3272 from Hinsbart/joy-binding | punto- |
2016-01-10 | -Removed OS.get_system_time_msec(), this is undoable on Windows and also unus... | Juan Linietsky |
2016-01-08 | Add some joystick functions to input. Enables manipulation of mappings at run... | hondres |
2016-01-01 | Update copyright to 2016 in headers | George Marques |
2015-12-12 | -added windowed mode with -w, fixes #3020 | Juan Linietsky |
2015-11-30 | Make the setting unix-only. | est31 |
2015-10-13 | -A little More control about pixel snapping in 2D | Juan Linietsky |
2015-08-30 | new editor settings customization of where to run the game from the editor | Juan Linietsky |
2015-08-06 | Add OS.get_system_time_msec | Maximillian |