Age | Commit message (Collapse) | Author |
|
Abstruct set_ime_position to OS class.
Update ime position for LineEdit and TextEdit.
|
|
Quite a while ago I made a commit (131631b) where I did a weird
thing to fix compilation with PTRCALL_ENABLED. And I couldn't
sleep because of this after all these months. So here is the
proper version.
|
|
|
|
Control set_pos -> set_position
Control set_global_pos -> set_global_position
[gs]et_mouse_pos -> [gs]et_mouse_position
[gs]et_global_mouse_pos -> [gs]et_global_mouse_position
fixes #8005
|
|
|
|
This module was written by bojidar-bg and me, with the help of ClikCode and touilleMan.
This adds a module to Godot that enables the use of dynamic libraries as a source for scripts.
That also allows third party libraries to be linked to Godot more easily and without creating modules.
For a readme see https://github.com/GodotNativeTools/godot_headers/blob/master/README.md
|
|
|
|
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
|
|
Done:
- X11, server (tested)
- Windows (developed, would be nice to retest)
- OSX (not tested)
Prepared (not developed):
- Android (code is here, but may not compile)
- iphone
- winrt
- bb10
- haiku
- javascript
|
|
|
|
mode (#7162)
|
|
It outputs a single Dictionary with all relevant information as
keys, that will less bloat the documentation and provide all details
in one function call.
|
|
|
|
Various merge conflicts have been fixed manually and some mistakes
might have been made - time will tell :)
|
|
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
|
|
|
|
general
|
|
Fix focusing debugged game on Windows
Add re-focusing editor on continue
|
|
is_action_just_released()
|
|
Add OS.request_attention() for Windows
|
|
Fixes #5693.
|
|
|
|
-works on windows
-may not work on X11, if so please fix
-OSX does not seem to support disabling vsync
|
|
Can't create user data folder when project name has ``\ / : * ? " < > |`` characters on OS_Windows & OS_Unix.
So, change it to ``-`` to be able to make folder.
fixes #4928 and it's altanative to #4986.
|
|
-Implemented HiDPI detection and support for Godot Editor!
|
|
Windows only for now.
Many builds may break (older visual studio, mingw32)
|
|
- Also updated the docs to reflect this.
- Added some vim temp files to gitignore
- Changed NaCL to be consistent with the other OS_Unix::get_date implementation
(added 1 to month to map to 1-12)
Ticket:
https://github.com/godotengine/godot/issues/4025
|
|
now also centred.
|
|
|
|
archives.
Fix the paths for both res:// and user:// specified video files.
|
|
x11: use different strings for WM_CLASS depending on context
|
|
|
|
|
|
Fix #3149
|
|
|
|
Add some joystick functions to input. Enables manipulation of mapping…
|
|
unusable from GDscript due to precision.
-Added, instead an OS.get_system_time_secs(), which is 32 bits friendly, fixes #3143
|
|
runtime
|
|
|
|
-changed default windowed resolution to 1280x720
|
|
For this, put the detection into the OS class and its subclass.
|
|
|
|
|
|
|
|
The returned dictionary maps "name" to the
name of the current time zone, and "bias" to
a bias from UTC in minutes.
|
|
If utc == false, we return the local time, like before.
Otherwise, we return UTC time.
utc defaults to false to not break behaviour.
|
|
|
|
-Added OS.get_splash_tick_msec() to query when splash appeared
|
|
-needs testing on Linux
-needs testing on Windows
-NEED SOMEONE TO IMPLEMENT IT ON OSX!! PLEASE HELP!
|
|
|