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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
root
/
core
/
os
/
os.h
Age
Commit message (
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Author
2015-01-14
get_screen() + set_screen() added
hurikhan
2015-01-13
get_screen_position() added
hurikhan
2015-01-13
introduced the scons experimental_wm_api switch:
hurikhan
2015-01-11
get_screen_size() added
hurikhan
2015-01-11
get_screen_count() added
hurikhan
2015-01-11
get_window_size() + set_window_size() added
hurikhan
2015-01-11
get_window_position() + set_window_position() added
hurikhan
2015-01-11
First attempt of restoring the window at the old position
hurikhan
2015-01-10
API change to set_fullscreen(enabled,screen)
hurikhan
2015-01-10
x11-fullscreen support through GDScript( OS.set_fullscreen(bool) )
hurikhan
2015-01-04
-WIP to add proper key swapping according to keyboard layout
Juan Linietsky
2014-12-02
-Ability to ask for documents/pictures/etc system dirs.
Juan Linietsky
2014-11-17
NavMesh
Juan Linietsky
2014-09-21
Fixed too many little issues, check the issues closed today.
Juan Linietsky
2014-09-19
- more fixes on #672 on windows
Juan Linietsky
2014-05-14
A bit of everything:
Juan Linietsky
2014-04-05
-Support for changing fonts
Juan Linietsky
2014-03-18
Add possibility to limit frame to main loop (application/target_fps)
marynate
2014-03-13
-fix bug in cache for atlas import/export
Juan Linietsky
2014-02-13
-fixed export templates not loading/exporting on Windows
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky
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