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2016-03-13Fixes the month consistency issue in enums and get_date etcKyle Luce
- Also updated the docs to reflect this. - Added some vim temp files to gitignore - Changed NaCL to be consistent with the other OS_Unix::get_date implementation (added 1 to month to map to 1-12) Ticket: https://github.com/godotengine/godot/issues/4025
2016-03-12Borderless window support for the Win32 build. Default window position is ↵Saracen
now also centred.
2016-03-09remove trailing whitespaceHubert Jarosz
2016-02-19Reject any native video player calls on iOS that point to files within .pck ↵Aren Villanueva
archives. Fix the paths for both res:// and user:// specified video files.
2016-02-03Merge pull request #3493 from Hinsbart/wm_classRémi Verschelde
x11: use different strings for WM_CLASS depending on context
2016-02-02-Correctly flip BG texture if viewport is flipped, fixes #3507Juan Linietsky
2016-01-27x11: use different strings for WM_CLASS depending on contexthondres
2016-01-24Change default window size for desktopGeorge Marques
Fix #3149
2016-01-16Add ability to set "keep screen on" for androidvolzhs
2016-01-12Merge pull request #3272 from Hinsbart/joy-bindingpunto-
Add some joystick functions to input. Enables manipulation of mapping…
2016-01-10-Removed OS.get_system_time_msec(), this is undoable on Windows and also ↵Juan Linietsky
unusable from GDscript due to precision. -Added, instead an OS.get_system_time_secs(), which is 32 bits friendly, fixes #3143
2016-01-08Add some joystick functions to input. Enables manipulation of mappings at ↵hondres
runtime
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-12-added windowed mode with -w, fixes #3020Juan Linietsky
-changed default windowed resolution to 1280x720
2015-11-30Make the setting unix-only.est31
For this, put the detection into the OS class and its subclass.
2015-10-13-A little More control about pixel snapping in 2DJuan Linietsky
2015-08-30new editor settings customization of where to run the game from the editorJuan Linietsky
2015-08-06Add OS.get_system_time_msecMaximillian
2015-06-06Add OS.get_time_zone_info functionest31
The returned dictionary maps "name" to the name of the current time zone, and "bias" to a bias from UTC in minutes.
2015-06-06Add utc param to get_time and get_date methodsest31
If utc == false, we return the local time, like before. Otherwise, we return UTC time. utc defaults to false to not break behaviour.
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-04-12-Changed bootsplash option to use a file, fixes #1539Juan Linietsky
-Added OS.get_splash_tick_msec() to query when splash appeared
2015-03-22fixes to new window management APIJuan Linietsky
-needs testing on Linux -needs testing on Windows -NEED SOMEONE TO IMPLEMENT IT ON OSX!! PLEASE HELP!
2015-02-15Renamed EXPERIMENTAL_WM_API to NEW_WM_APIhurikhan
2015-01-17added the following methods:hurikhan
* set_minimized(bool) * bool is_minimized() * set_maximized(bool) * bool is_maximized()
2015-01-15WIP -- set_resizable() + is_resizable addedhurikhan
2015-01-14get_screen() + set_screen() addedhurikhan
2015-01-13get_screen_position() addedhurikhan
2015-01-13introduced the scons experimental_wm_api switch:hurikhan
================================================ Usage: scons p=x11 experimental_wm_api=yes
2015-01-11get_screen_size() addedhurikhan
2015-01-11 get_screen_count() addedhurikhan
2015-01-11get_window_size() + set_window_size() addedhurikhan
2015-01-11get_window_position() + set_window_position() addedhurikhan
2015-01-11First attempt of restoring the window at the old positionhurikhan
2015-01-10API change to set_fullscreen(enabled,screen)hurikhan
2015-01-10x11-fullscreen support through GDScript( OS.set_fullscreen(bool) )hurikhan
2015-01-04-WIP to add proper key swapping according to keyboard layoutJuan Linietsky
-fix with non working removal of collision exception in 3D physics
2014-12-02-Ability to ask for documents/pictures/etc system dirs.Juan Linietsky
-Fixes to animationplayer -fixes to collada importer
2014-11-17NavMeshJuan Linietsky
-=-=-=- -Fixed NavMesh API -New NavMesh demo -Support for animated Particles2D -Fixes for native video playback on iOS
2014-09-21Fixed too many little issues, check the issues closed today.Juan Linietsky
2014-09-19- more fixes on #672 on windowsJuan Linietsky
- added #660, but need help on osx, help please I don't have a mac! - fixed #667 and #668 (eol detection in comments) - added #670 (hint when using method without () )
2014-05-14A bit of everything:Juan Linietsky
-IMA-ADPCM support for samples, this means that sound effects can be compressed and use 4 timess less RAM. -New 3D import workflow based on Wavefront OBJ. Import single objects as mesh resources instead of full scenes. Many people prefers to work this way. Just like the rest of the imported resources, these are updated in realtime if modified externally. -Mesh resources now support naming surfaces. This helps reimporting to identify which user-created materials must be kept. -Several fixes and improvements to SurfaceTool. -Anti Aliasing added to WorldEnvironment effects (using FXAA) -2D Physics bodies (RigidBody, KinematicBody, etc), Raycasts, Tilemap, etc support collision layers. This makes easy to group which objects collide against which. -2D Trigger shapes can now also trigger collision reporting in other 2D bodies (it used to be in Area2D before) -Viewport render target textures can now be filtered. -Few fixes in GDscript make it easier to work with static functions and class members. -Several and many bugfixes.
2014-04-05-Support for changing fontsJuan Linietsky
-Detect when free() might crash the project and throw error -fixed 2D Bounce in physics (3d still broken) -renamed “on_top” property to “behind_parent”, which makes more sense, old on_top remains there for compatibility but is invisible. -large amount of fixes
2014-03-18Add possibility to limit frame to main loop (application/target_fps)marynate
target-fps working, and use fixed physics step before adding physics-fps in project setting Complete implementation of framelimit Conflicts: main/main.cpp
2014-03-13-fix bug in cache for atlas import/exportJuan Linietsky
-fix some menus -fixed bug in out transition curves -detect and remove file:/// in collada -remove multiscript for now -remove dependencies on mouse in OS, moved to Input -avoid fscache from screwing up (fix might make it slower, but it works) -funcref was missing, it's there now
2014-02-13-fixed export templates not loading/exporting on WindowsJuan Linietsky
-fixed TouchScreenButton with stretch2d -fixed(?) OSX crash on startup (test!!) -compilation fixes on windows -CollisionPolygon editor works again -find buttons en find dialog -TileMap editor cleanup (removed "error", made nicer) -viewport flicker fixed -make .scn default extension for saving scenes -export the rest of the network classes to gdscript
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky