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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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os
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os.h
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Author
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-03
added dlscript module
Karroffel
2017-03-29
Added methods for opening dynamic libraries to OS
Karroffel
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-04
Add API to access battery power state
Julian Murgia
2017-02-06
Several bugfixes, improving the import workflow
Juan Linietsky
2017-01-25
Added focus tracking in X11 and Windows classes, added new confined mouse mod...
Ilija Boshkov
2017-01-13
Replace Engine version API by preexisting OS one
Rémi Verschelde
2017-01-13
Created new Engine singleton, and moved engine related OS functions to it.
Juan Linietsky
2017-01-02
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-11-08
vsnc --> vsync
ISylvox
2016-10-10
2D Shaders are working again using the new syntax, though all is buggy in gen...
Juan Linietsky
2016-09-14
Improve debug focus behavior
Pedro J. Estébanez
2016-09-01
-Modified Input and added is_action_just_pressed() as well as is_action_just_...
Juan Linietsky
2016-07-21
Merge pull request #5560 from vnen/os-request-attention
Rémi Verschelde
2016-07-18
OS: Add get_engine_version method
Rémi Verschelde
2016-07-05
Add OS.request_attention() for Windows
George Marques
2016-06-05
vsync support
Juan Linietsky
2016-06-03
change invalid characters when get user data dir on Windows & Unix
volzhs
2016-05-30
-Some fixes to OSX retina scaling for window functions
Juan Linietsky
2016-05-29
DPI Detection support
Juan Linietsky
2016-03-13
Fixes the month consistency issue in enums and get_date etc
Kyle Luce
2016-03-12
Borderless window support for the Win32 build. Default window position is now...
Saracen
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-02-19
Reject any native video player calls on iOS that point to files within .pck a...
Aren Villanueva
2016-02-03
Merge pull request #3493 from Hinsbart/wm_class
Rémi Verschelde
2016-02-02
-Correctly flip BG texture if viewport is flipped, fixes #3507
Juan Linietsky
2016-01-27
x11: use different strings for WM_CLASS depending on context
hondres
2016-01-24
Change default window size for desktop
George Marques
2016-01-16
Add ability to set "keep screen on" for android
volzhs
2016-01-12
Merge pull request #3272 from Hinsbart/joy-binding
punto-
2016-01-10
-Removed OS.get_system_time_msec(), this is undoable on Windows and also unus...
Juan Linietsky
2016-01-08
Add some joystick functions to input. Enables manipulation of mappings at run...
hondres
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-12
-added windowed mode with -w, fixes #3020
Juan Linietsky
2015-11-30
Make the setting unix-only.
est31
2015-10-13
-A little More control about pixel snapping in 2D
Juan Linietsky
2015-08-30
new editor settings customization of where to run the game from the editor
Juan Linietsky
2015-08-06
Add OS.get_system_time_msec
Maximillian
2015-06-06
Add OS.get_time_zone_info function
est31
2015-06-06
Add utc param to get_time and get_date methods
est31
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-04-12
-Changed bootsplash option to use a file, fixes #1539
Juan Linietsky
2015-03-22
fixes to new window management API
Juan Linietsky
2015-02-15
Renamed EXPERIMENTAL_WM_API to NEW_WM_API
hurikhan
2015-01-17
added the following methods:
hurikhan
2015-01-15
WIP -- set_resizable() + is_resizable added
hurikhan
2015-01-14
get_screen() + set_screen() added
hurikhan
2015-01-13
get_screen_position() added
hurikhan
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