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path: root/core/os/os.h
AgeCommit message (Expand)Author
2017-11-17Rename OS::get_data_dir to OS::get_user_data_dirRémi Verschelde
2017-11-09Remove get_default_video_mode definition on OSX/iOSRémi Verschelde
2017-11-09Make video mode initialization more intuitive, fixes #12022Juan Linietsky
2017-10-30Add Colemak keybindings to editor for osxN0hbdy
2017-10-26Fix x11 boot logo position in fullscreen and in maximizedsantouits
2017-10-09Merge pull request #11810 from marcelofg55/osx_export_improvRémi Verschelde
2017-10-04Merge pull request #11823 from endragor/virtual-keyboard-heightGilles Roudiere
2017-10-04Allow to obtain virtual keyboard heightRuslan Mustakov
2017-10-03fixed the OS.has_feature() API, and added support for 32 and 64.Juan Linietsky
2017-10-03OS::execute can now read from stderr too when executing with a pipeMarcelo Fernandez
2017-10-03Merge pull request #11782 from eska014/persistent-userfs-testHein-Pieter van Braam
2017-10-02Merge pull request #11568 from endragor/loggersAndreas Haas
2017-10-02Add OS::is_userfs_persistent to check user:// persistenceLeon Krause
2017-09-25FileSystemDock will now remove files/dirs to trashcan using OS::move_to_trashMarcelo Fernandez
2017-09-25Extract logging logicRuslan Mustakov
2017-09-20Rename pos to position in user facing methods and variablesletheed
2017-09-15Merge pull request #11230 from maxim-sheronov/fix_enum_bindingsThomas Herzog
2017-09-13Fix enums bindingsMaxim Sheronov
2017-09-13Added a crash handler to dump the backtrace on Windows, Linux and OS XMarcelo Fernandez
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-21p_screen param from get_screen_* funcs now default to the current screenMarcelo Fernandez
2017-08-09Implement NSTextInputClient protocol for IMEbruvzg
2017-08-07Makes all Godot API's methods Lower CaseIndah Sylvia
2017-07-27added an optional parameter to OS symbol lookupKarroffel
2017-07-25Add a way to retrieve stack bottom of the main threadRuslan Mustakov
2017-07-19-Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky
2017-07-11IME window follow the input cursor.geequlim
2017-06-01fixed PowerState enum castKarroffel
2017-05-17Removal of Image from Variant, converted to a Resource.Juan Linietsky
2017-04-10Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-04-03added dlscript moduleKarroffel
2017-03-29Added methods for opening dynamic libraries to OSKarroffel
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-03-04Add API to access battery power stateJulian Murgia
2017-02-06Several bugfixes, improving the import workflowJuan Linietsky
2017-01-25Added focus tracking in X11 and Windows classes, added new confined mouse mod...Ilija Boshkov
2017-01-13Replace Engine version API by preexisting OS oneRémi Verschelde
2017-01-13Created new Engine singleton, and moved engine related OS functions to it.Juan Linietsky
2017-01-02Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-11-08vsnc --> vsyncISylvox
2016-10-102D Shaders are working again using the new syntax, though all is buggy in gen...Juan Linietsky
2016-09-14Improve debug focus behaviorPedro J. Estébanez
2016-09-01-Modified Input and added is_action_just_pressed() as well as is_action_just_...Juan Linietsky
2016-07-21Merge pull request #5560 from vnen/os-request-attentionRémi Verschelde
2016-07-18OS: Add get_engine_version methodRémi Verschelde
2016-07-05Add OS.request_attention() for WindowsGeorge Marques
2016-06-05vsync supportJuan Linietsky
2016-06-03change invalid characters when get user data dir on Windows & Unixvolzhs