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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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core
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os
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os.h
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Author
2016-05-30
-Some fixes to OSX retina scaling for window functions
Juan Linietsky
2016-05-29
DPI Detection support
Juan Linietsky
2016-03-13
Fixes the month consistency issue in enums and get_date etc
Kyle Luce
2016-03-12
Borderless window support for the Win32 build. Default window position is now...
Saracen
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-02-19
Reject any native video player calls on iOS that point to files within .pck a...
Aren Villanueva
2016-02-03
Merge pull request #3493 from Hinsbart/wm_class
RĂ©mi Verschelde
2016-02-02
-Correctly flip BG texture if viewport is flipped, fixes #3507
Juan Linietsky
2016-01-27
x11: use different strings for WM_CLASS depending on context
hondres
2016-01-24
Change default window size for desktop
George Marques
2016-01-16
Add ability to set "keep screen on" for android
volzhs
2016-01-12
Merge pull request #3272 from Hinsbart/joy-binding
punto-
2016-01-10
-Removed OS.get_system_time_msec(), this is undoable on Windows and also unus...
Juan Linietsky
2016-01-08
Add some joystick functions to input. Enables manipulation of mappings at run...
hondres
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-12
-added windowed mode with -w, fixes #3020
Juan Linietsky
2015-11-30
Make the setting unix-only.
est31
2015-10-13
-A little More control about pixel snapping in 2D
Juan Linietsky
2015-08-30
new editor settings customization of where to run the game from the editor
Juan Linietsky
2015-08-06
Add OS.get_system_time_msec
Maximillian
2015-06-06
Add OS.get_time_zone_info function
est31
2015-06-06
Add utc param to get_time and get_date methods
est31
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-04-12
-Changed bootsplash option to use a file, fixes #1539
Juan Linietsky
2015-03-22
fixes to new window management API
Juan Linietsky
2015-02-15
Renamed EXPERIMENTAL_WM_API to NEW_WM_API
hurikhan
2015-01-17
added the following methods:
hurikhan
2015-01-15
WIP -- set_resizable() + is_resizable added
hurikhan
2015-01-14
get_screen() + set_screen() added
hurikhan
2015-01-13
get_screen_position() added
hurikhan
2015-01-13
introduced the scons experimental_wm_api switch:
hurikhan
2015-01-11
get_screen_size() added
hurikhan
2015-01-11
get_screen_count() added
hurikhan
2015-01-11
get_window_size() + set_window_size() added
hurikhan
2015-01-11
get_window_position() + set_window_position() added
hurikhan
2015-01-11
First attempt of restoring the window at the old position
hurikhan
2015-01-10
API change to set_fullscreen(enabled,screen)
hurikhan
2015-01-10
x11-fullscreen support through GDScript( OS.set_fullscreen(bool) )
hurikhan
2015-01-04
-WIP to add proper key swapping according to keyboard layout
Juan Linietsky
2014-12-02
-Ability to ask for documents/pictures/etc system dirs.
Juan Linietsky
2014-11-17
NavMesh
Juan Linietsky
2014-09-21
Fixed too many little issues, check the issues closed today.
Juan Linietsky
2014-09-19
- more fixes on #672 on windows
Juan Linietsky
2014-05-14
A bit of everything:
Juan Linietsky
2014-04-05
-Support for changing fonts
Juan Linietsky
2014-03-18
Add possibility to limit frame to main loop (application/target_fps)
marynate
2014-03-13
-fix bug in cache for atlas import/export
Juan Linietsky
2014-02-13
-fixed export templates not loading/exporting on Windows
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky
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