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path: root/core/os/os.h
AgeCommit message (Expand)Author
2017-04-10Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-04-03added dlscript moduleKarroffel
2017-03-29Added methods for opening dynamic libraries to OSKarroffel
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-03-04Add API to access battery power stateJulian Murgia
2017-02-06Several bugfixes, improving the import workflowJuan Linietsky
2017-01-25Added focus tracking in X11 and Windows classes, added new confined mouse mod...Ilija Boshkov
2017-01-13Replace Engine version API by preexisting OS oneRémi Verschelde
2017-01-13Created new Engine singleton, and moved engine related OS functions to it.Juan Linietsky
2017-01-02Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-11-08vsnc --> vsyncISylvox
2016-10-102D Shaders are working again using the new syntax, though all is buggy in gen...Juan Linietsky
2016-09-14Improve debug focus behaviorPedro J. Estébanez
2016-09-01-Modified Input and added is_action_just_pressed() as well as is_action_just_...Juan Linietsky
2016-07-21Merge pull request #5560 from vnen/os-request-attentionRémi Verschelde
2016-07-18OS: Add get_engine_version methodRémi Verschelde
2016-07-05Add OS.request_attention() for WindowsGeorge Marques
2016-06-05vsync supportJuan Linietsky
2016-06-03change invalid characters when get user data dir on Windows & Unixvolzhs
2016-05-30-Some fixes to OSX retina scaling for window functionsJuan Linietsky
2016-05-29DPI Detection supportJuan Linietsky
2016-03-13Fixes the month consistency issue in enums and get_date etcKyle Luce
2016-03-12Borderless window support for the Win32 build. Default window position is now...Saracen
2016-03-09remove trailing whitespaceHubert Jarosz
2016-02-19Reject any native video player calls on iOS that point to files within .pck a...Aren Villanueva
2016-02-03Merge pull request #3493 from Hinsbart/wm_classRémi Verschelde
2016-02-02-Correctly flip BG texture if viewport is flipped, fixes #3507Juan Linietsky
2016-01-27x11: use different strings for WM_CLASS depending on contexthondres
2016-01-24Change default window size for desktopGeorge Marques
2016-01-16Add ability to set "keep screen on" for androidvolzhs
2016-01-12Merge pull request #3272 from Hinsbart/joy-bindingpunto-
2016-01-10-Removed OS.get_system_time_msec(), this is undoable on Windows and also unus...Juan Linietsky
2016-01-08Add some joystick functions to input. Enables manipulation of mappings at run...hondres
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-12-added windowed mode with -w, fixes #3020Juan Linietsky
2015-11-30Make the setting unix-only.est31
2015-10-13-A little More control about pixel snapping in 2DJuan Linietsky
2015-08-30new editor settings customization of where to run the game from the editorJuan Linietsky
2015-08-06Add OS.get_system_time_msecMaximillian
2015-06-06Add OS.get_time_zone_info functionest31
2015-06-06Add utc param to get_time and get_date methodsest31
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-04-12-Changed bootsplash option to use a file, fixes #1539Juan Linietsky
2015-03-22fixes to new window management APIJuan Linietsky
2015-02-15Renamed EXPERIMENTAL_WM_API to NEW_WM_APIhurikhan
2015-01-17added the following methods:hurikhan
2015-01-15WIP -- set_resizable() + is_resizable addedhurikhan
2015-01-14get_screen() + set_screen() addedhurikhan