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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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core
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os
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os.h
Age
Commit message (
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Author
2022-04-20
Improve embedded PCK loading and exporting.
bruvzg
2022-04-04
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-02-15
Add an `OS.get_processor_name()` method
Hugo Locurcio
2022-02-14
[OS/Crypto] Add get_entropy to OS.
Fabio Alessandrelli
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-01-18
Replace use of `OS::set_exit_code()` by `SceneTree::quit()` in `EditorNode`
Emmanuel Leblond
2022-01-17
Merge pull request #56012 from bruvzg/wt🤎4
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-18
[Windows] Improve console handling and execute/create_process.
bruvzg
2021-11-19
[HTML5] Add WebGL2 (GLES3) support using the OpenGL renderer.
Fabio Alessandrelli
2021-11-02
[OS] Add ThreadWorkPool default size to OS.
Fabio Alessandrelli
2021-11-01
[macOS] Add `create_instance` function to spawn editor copies.
bruvzg
2021-10-30
Add GLES2 2D renderer + Linux display manager
lawnjelly
2021-10-28
Update Time documentation
Aaron Franke
2021-10-14
Implement toast notifications in the editor
Gilles Roudière
2021-09-30
Merge pull request #48685 from bruvzg/bundle_icon_4
Rémi Verschelde
2021-09-16
Implement `OS::get_locale_language()` helper method
Rémi Verschelde
2021-09-15
--single-window is passed through project manager.
Jacob Edie
2021-08-16
Add partial support for Android scoped storage.
ne0fhyk
2021-08-03
[Headless] Add --headless switch (no rendering, no audio).
Fabio Alessandrelli
2021-07-22
Move `alert` function from `DisplayServer` to `OS`.
bruvzg
2021-07-06
Restructure and reimplement vsync options
Hendrik Brucker
2021-06-11
Add Time singleton
Aaron Franke
2021-06-10
Add OS.get_external_data_dir() to get Android external directory
Marcel Admiraal
2021-05-13
[macOS] Prefer .app bundle icon over the default one.
bruvzg
2021-04-06
Add flag to stop printing to stdout/stderr
George Marques
2021-02-25
Remove GDScript bindings for OS.get/set_exit_code, SceneTree.quit(<exit_code>...
Emmanuel Leblond
2021-02-25
Fix Godot returned status code on unexpected error
Emmanuel Leblond
2021-02-18
Move tablet driver API from OS to DisplayServer.
bruvzg
2021-01-09
Split OS::execute into two methods
Marcel Admiraal
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-09
Static analyzer fixes:
bruvzg
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-09-24
OS: Remove unused get_splash_tick_msec
Rémi Verschelde
2020-09-02
Register GDScript test tools as test commands to run via command-line
Andrii Doroshenko (Xrayez)
2020-07-09
Keep debug & verbose options after loading project from project manager
PouleyKetchoupp
2020-06-30
Move frame delaying functions from Main to OS.
Fabio Alessandrelli
2020-05-31
Remove OS.get_system_time_secs/get_system_time_msecs and change OS.get_unix_t...
Emmanuel Leblond
2020-05-20
[Windows] Add tablet driver selection.
bruvzg
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-05
[Windows] Add support for the WinTab API for pen input.
bruvzg
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-26
Add macOS DisplayServer implementation.
bruvzg
2020-03-26
Separate DisplayServer from OS on Windows
Juan Linietsky
2020-03-26
Effective DisplayServer separation, rename X11 -> LinuxBSD
Juan Linietsky
2020-03-25
Style: Harmonize header guards to style guide [Core]
Rémi Verschelde
2020-02-26
Reimplement Mutex with C++'s <mutex>
Pedro J. Estébanez
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
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