Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-02-14 | Remove incomplete battery status/power API | Rémi Verschelde | |
It was initially implemented in #5871 for Godot 3.0, but never really completed or thoroughly tested for most platforms. It then stayed in limbo and nobody seems really keen to finish it, so it's better to remove it in 4.0, and re-add eventually (possibly with a different API) if there's demand and an implementation confirmed working on all platforms. Closes #8770. | |||
2020-02-11 | Add runtime GLES2 / Vulkan context selection. | bruvzg | |
2020-02-11 | Add static Vulkan loader. | bruvzg | |
Initial Vulkan support for Windows. Initial Vulkan support for macOS. | |||
2020-01-23 | Merge pull request #35438 from MadEqua/virtual-keyboard-line-edit | Rémi Verschelde | |
Android virtual keyboard respecting LineEdit max length. | |||
2020-01-23 | Android virtual keyboard respecting LineEdit max length. | Bruno Lourenço | |
2020-01-23 | Make `OS.execute()` blocking by default if not specified | Hugo Locurcio | |
This makes `OS.execute()` calls quicker to set up when calling programs in a blocking fashion. | |||
2020-01-10 | [macOS] Load PCK from the .app bundle resources, instead of changing working ↵ | bruvzg | |
directory. | |||
2020-01-06 | Merge pull request #33967 from Calinou/add-os-is-window-focused | Rémi Verschelde | |
Add an `OS.is_window_focused()` getter | |||
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it. | |||
2019-12-04 | Added support for vertical syncing via the Windows OS compositor (DWM.) | TerminalJack | |
2019-11-28 | Add an `OS.is_window_focused()` getter | Hugo Locurcio | |
This makes it possible to know whether the window is focused at a given time, without having to track the focus state manually using `NOTIFICATION_WM_FOCUS_IN` and `NOTIFICATION_WM_FOCUS_OUT`. This partially addresses #33928. | |||
2019-11-11 | Remove ERR_EXPLAIN macros and the scaffolding they needed. | Marcel Admiraal | |
2019-10-22 | Add request permission automatically at android | Cagdas | |
2019-08-26 | [macOS] Add methods to modify global and dock menus. Add ability to open ↵ | bruvzg | |
multiple editor/project manager instances, recent/favourite project list to project manager dock menu and opened scene list to editor dock menu. | |||
2019-08-21 | Support vibration for Android and iOS | volzhs | |
2019-08-12 | Remove redundant author doc comments | IAmActuallyCthulhu | |
2019-07-01 | Add editor screenshot on control - f12. | K. S. Ernest (iFire) Lee | |
2019-06-20 | Add option to toggle console window on Windows | Luka Dornhecker | |
This is an editor setting and its value can also be toggled using an entry in the Editor toolbar. The console will still appear briefly when starting the project manager or editor, as it's still compiled as console application. Does not impact exported games, which will still run without console in release and with console in debug mode. A project setting or export option could be added to disable it in debug mode if there's demand for it, but that would greatly reduce the usefulness of debug builds if Windows users can no longer report error and crash messages. Fixes #17889. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com> | |||
2019-06-15 | Add ability to limit maximum/minimum window size. | bruvzg | |
2019-06-04 | Removes redundant "display/window/per_pixel_transparency/splash" setting, ↵ | bruvzg | |
improves per pixel transparency documentation. | |||
2019-05-24 | Add native window/taskbar icon support for Windows and macOS. | bruvzg | |
Co-authored-by: Markus Törnqvist <mjt@nysv.org> | |||
2019-05-21 | added a const keyword for a methods that return constant literal... | hbina085 | |
2019-04-07 | Add FileAccess::set_unix_permissions for Unix platforms | Juan Linietsky | |
2019-04-15 | Add Input::get_current_cursor_shape | Guilherme Felipe | |
[Clean up] Removed unused/unnecessary methods. | |||
2019-03-08 | Request Android record permission when needed | DESKTOP-3H3MR3A\eloisa | |
2019-03-04 | More style cleanup... | Rémi Verschelde | |
2019-03-03 | Ability to keep pumping messages while being debugged, may be a solution for ↵ | Juan Linietsky | |
#21431 | |||
2019-02-27 | Fix -Wsuggest-attribute=format warnings. | marxin | |
2019-02-26 | -Remove harcoded opengl extension testing from OS, ask rasterizer instead. | Juan Linietsky | |
-Fixed a bug where etc textures were imported broken | |||
2019-02-09 | Warn when using GPU particles with GLES2 | Rémi Verschelde | |
Closes #25733. | |||
2019-02-03 | Merge pull request #25478 from neikeq/rr | Ignacio Etcheverry | |
Mono: Fix MonoPosixHelper not being found | |||
2019-02-03 | Added set_environment to OS class | Ignacio Etcheverry | |
2019-01-30 | Let memory stat functions return uint64_t | Pedro J. Estébanez | |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2018-12-20 | Added OS.get_system_time_msecs() | volzhs | |
2018-12-11 | Merge pull request #23923 from bruvzg/ime_gdscript | Rémi Verschelde | |
Changes IME to make it possible to use it from gdscript/gdnative | |||
2018-11-23 | Changes IME input to use notification instead of callback, exposes IME ↵ | bruvzg | |
methods to gdscript/gdnative. | |||
2018-10-05 | [x11] Use "application/config/name" for WM_CLASS | Guilherme Felipe | |
2018-09-13 | Merge pull request #21982 from luzpaz/misc-typos | Rémi Verschelde | |
Misc. typos | |||
2018-09-12 | Misc. typos | luz.paz | |
Found via `codespell -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"` | |||
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde | |
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes. | |||
2018-08-27 | Revert "Try closing gracefully before terminating process" | Rémi Verschelde | |
2018-08-24 | Merge pull request #20712 from marcelofg55/midi_open_close | Juan Linietsky | |
Add OS::open_midi_inputs and OS::close_midi_inputs | |||
2018-08-20 | Try closing gracefully before terminating process | Marcin Zawiejski | |
Use a Microsoft recommended way of process termination for the project process run from the editor. This allows loaded DLLs to receive and handle DLL_PROCESS_DETACH notification and cleanup any global state before the process actually exits. | |||
2018-08-04 | Add OS::open_midi_inputs and OS::close_midi_inputs | Marcelo Fernandez | |
2018-07-21 | Added a new MIDIDriver class | Marcelo Fernandez | |
2018-07-20 | Fix build issues and typos after c69de2ba4 | Rémi Verschelde | |
2018-07-19 | -Project/Editor settings now use new inspector | Juan Linietsky | |
-Project/Editor settings now show tooltips properly -Settings thar require restart now will show a restart warning -Video driver is now visible all the time, can be changed easily -Added function to request current video driver | |||
2018-06-11 | IME context detection. | Saracen | |
2018-05-08 | Merge pull request #14622 from bruvzg/non-rectangular-windows | Hein-Pieter van Braam | |
Experimental support for windows with per-pixel transparency. |