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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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os
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os.h
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Author
2022-10-03
Remove NO_THREADS fallback code, Godot 4 requires thread support
Rémi Verschelde
2022-09-23
SCons: Cleanup `DEBUG`, `_DEBUG` and `NDEBUG` defines
Rémi Verschelde
2022-09-20
Merge pull request #65541 from clayjohn/renderer-setting
Rémi Verschelde
2022-09-19
Split rendering driver project setting into renderer_name and rendering_drive...
clayjohn
2022-09-16
Add get_distribution_name() and get_version() to OS
MJacred
2022-09-10
Fixes #65377: get_datetime_* functions can return wrong values
James
2022-08-29
Drop obsolete resource usage debug methods from OS class
Rémi Verschelde
2022-08-25
Merge pull request #58530 from Calinou/os-remove-dump-memory-to-file
Rémi Verschelde
2022-08-19
Overhaul CLI argument forwarding to processes started by the editor
Pedro J. Estébanez
2022-08-18
Remove unimplemented `OS.dump_memory_to_file()` method
Hugo Locurcio
2022-08-01
Add support for command-line user arguments.
Juan Linietsky
2022-07-26
Implement support for loading system fonts on Linux, macOS / iOS and Windows.
bruvzg
2022-07-07
[macOS] Improve file association handling, and allow URL schema handling.
bruvzg
2022-06-29
Adding print_rich for printing with BBCode
Voylin
2022-06-21
Implement Running Godot as Movie Writer
reduz
2022-05-12
Basic 3D rendering
clayjohn
2022-05-03
Add OS::is_process_running function.
mdavisprog
2022-05-03
Merge pull request #60601 from touilleMan/gdextension_get_library_path
Rémi Verschelde
2022-05-02
Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Rémi Verschelde
2022-04-29
Add GDNativeInterface::get_library_path to GDExtension
Emmanuel Leblond
2022-04-20
Improve embedded PCK loading and exporting.
bruvzg
2022-04-04
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-02-15
Add an `OS.get_processor_name()` method
Hugo Locurcio
2022-02-14
[OS/Crypto] Add get_entropy to OS.
Fabio Alessandrelli
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-01-18
Replace use of `OS::set_exit_code()` by `SceneTree::quit()` in `EditorNode`
Emmanuel Leblond
2022-01-17
Merge pull request #56012 from bruvzg/wt🤎4
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-18
[Windows] Improve console handling and execute/create_process.
bruvzg
2021-11-19
[HTML5] Add WebGL2 (GLES3) support using the OpenGL renderer.
Fabio Alessandrelli
2021-11-02
[OS] Add ThreadWorkPool default size to OS.
Fabio Alessandrelli
2021-11-01
[macOS] Add `create_instance` function to spawn editor copies.
bruvzg
2021-10-30
Add GLES2 2D renderer + Linux display manager
lawnjelly
2021-10-28
Update Time documentation
Aaron Franke
2021-10-14
Implement toast notifications in the editor
Gilles Roudière
2021-09-30
Merge pull request #48685 from bruvzg/bundle_icon_4
Rémi Verschelde
2021-09-16
Implement `OS::get_locale_language()` helper method
Rémi Verschelde
2021-09-15
--single-window is passed through project manager.
Jacob Edie
2021-08-16
Add partial support for Android scoped storage.
ne0fhyk
2021-08-03
[Headless] Add --headless switch (no rendering, no audio).
Fabio Alessandrelli
2021-07-22
Move `alert` function from `DisplayServer` to `OS`.
bruvzg
2021-07-06
Restructure and reimplement vsync options
Hendrik Brucker
2021-06-11
Add Time singleton
Aaron Franke
2021-06-10
Add OS.get_external_data_dir() to get Android external directory
Marcel Admiraal
2021-05-13
[macOS] Prefer .app bundle icon over the default one.
bruvzg
2021-04-06
Add flag to stop printing to stdout/stderr
George Marques
2021-02-25
Remove GDScript bindings for OS.get/set_exit_code, SceneTree.quit(<exit_code>...
Emmanuel Leblond
2021-02-25
Fix Godot returned status code on unexpected error
Emmanuel Leblond
2021-02-18
Move tablet driver API from OS to DisplayServer.
bruvzg
2021-01-09
Split OS::execute into two methods
Marcel Admiraal
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