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path: root/core/os/os.h
AgeCommit message (Expand)Author
2022-10-03Remove NO_THREADS fallback code, Godot 4 requires thread supportRémi Verschelde
2022-09-23SCons: Cleanup `DEBUG`, `_DEBUG` and `NDEBUG` definesRémi Verschelde
2022-09-20Merge pull request #65541 from clayjohn/renderer-settingRémi Verschelde
2022-09-19Split rendering driver project setting into renderer_name and rendering_drive...clayjohn
2022-09-16Add get_distribution_name() and get_version() to OSMJacred
2022-09-10Fixes #65377: get_datetime_* functions can return wrong valuesJames
2022-08-29Drop obsolete resource usage debug methods from OS classRémi Verschelde
2022-08-25Merge pull request #58530 from Calinou/os-remove-dump-memory-to-fileRémi Verschelde
2022-08-19Overhaul CLI argument forwarding to processes started by the editorPedro J. Estébanez
2022-08-18Remove unimplemented `OS.dump_memory_to_file()` methodHugo Locurcio
2022-08-01Add support for command-line user arguments.Juan Linietsky
2022-07-26Implement support for loading system fonts on Linux, macOS / iOS and Windows.bruvzg
2022-07-07[macOS] Improve file association handling, and allow URL schema handling.bruvzg
2022-06-29Adding print_rich for printing with BBCodeVoylin
2022-06-21Implement Running Godot as Movie Writerreduz
2022-05-12Basic 3D renderingclayjohn
2022-05-03Add OS::is_process_running function.mdavisprog
2022-05-03Merge pull request #60601 from touilleMan/gdextension_get_library_pathRémi Verschelde
2022-05-02Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`Rémi Verschelde
2022-04-29Add GDNativeInterface::get_library_path to GDExtensionEmmanuel Leblond
2022-04-20Improve embedded PCK loading and exporting.bruvzg
2022-04-04Zero initialize all pointer class and struct membersRémi Verschelde
2022-02-15Add an `OS.get_processor_name()` methodHugo Locurcio
2022-02-14[OS/Crypto] Add get_entropy to OS.Fabio Alessandrelli
2022-02-12Improve compilation speed (forward declarations/includes cleanup)Hendrik Brucker
2022-01-18Replace use of `OS::set_exit_code()` by `SceneTree::quit()` in `EditorNode`Emmanuel Leblond
2022-01-17Merge pull request #56012 from bruvzg/wt🤎4Rémi Verschelde
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-12-18[Windows] Improve console handling and execute/create_process.bruvzg
2021-11-19[HTML5] Add WebGL2 (GLES3) support using the OpenGL renderer.Fabio Alessandrelli
2021-11-02[OS] Add ThreadWorkPool default size to OS.Fabio Alessandrelli
2021-11-01[macOS] Add `create_instance` function to spawn editor copies.bruvzg
2021-10-30Add GLES2 2D renderer + Linux display managerlawnjelly
2021-10-28Update Time documentationAaron Franke
2021-10-14Implement toast notifications in the editorGilles Roudière
2021-09-30Merge pull request #48685 from bruvzg/bundle_icon_4Rémi Verschelde
2021-09-16Implement `OS::get_locale_language()` helper methodRémi Verschelde
2021-09-15--single-window is passed through project manager.Jacob Edie
2021-08-16Add partial support for Android scoped storage.ne0fhyk
2021-08-03[Headless] Add --headless switch (no rendering, no audio).Fabio Alessandrelli
2021-07-22Move `alert` function from `DisplayServer` to `OS`.bruvzg
2021-07-06Restructure and reimplement vsync optionsHendrik Brucker
2021-06-11Add Time singletonAaron Franke
2021-06-10Add OS.get_external_data_dir() to get Android external directoryMarcel Admiraal
2021-05-13[macOS] Prefer .app bundle icon over the default one.bruvzg
2021-04-06Add flag to stop printing to stdout/stderrGeorge Marques
2021-02-25Remove GDScript bindings for OS.get/set_exit_code, SceneTree.quit(<exit_code>...Emmanuel Leblond
2021-02-25Fix Godot returned status code on unexpected errorEmmanuel Leblond
2021-02-18Move tablet driver API from OS to DisplayServer.bruvzg
2021-01-09Split OS::execute into two methodsMarcel Admiraal