Age | Commit message (Expand) | Author |
2018-07-18 | Fixed OS.has_feature not using custom feature tags. | matthew1006 |
2018-05-08 | Merge pull request #14622 from bruvzg/non-rectangular-windows | Hein-Pieter van Braam |
2018-04-30 | Implement universal translation of touch to mouse | Pedro J. Estébanez |
2018-04-07 | Experimental support for windows with per-pixel transparency (macOS, X11 and ... | bruvzg |
2018-03-04 | Clean and expose get_audio/video_driver_* funcs on OS class | Marcelo Fernandez |
2018-02-12 | Added OS::center_window to center the window precisely on desktop platforms | Marcelo Fernandez |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-12-16 | Add epic hack so vsync can be toggled in run-time from script. Fixes #14458. | Juan Linietsky |
2017-12-16 | Remove get_stack_bottom | Ruslan Mustakov |
2017-11-26 | Allow customizing user:// path (folder in OS::get_data_path()) | Rémi Verschelde |
2017-11-22 | Modified low processor sleep to 8000 and made it customizable (should be cust... | Juan Linietsky |
2017-11-21 | Merge pull request #13130 from endragor/gdnative-android-export | Rémi Verschelde |
2017-11-21 | Proper GDNative export on Android | Ruslan Mustakov |
2017-11-21 | Return and repair file logging | Ruslan Mustakov |
2017-11-21 | Allow configuring iOS export | Ruslan Mustakov |
2017-11-20 | Pass engine name and version parts as proper strings | Rémi Verschelde |
2017-11-19 | Add initial support for the XDG Base Directory spec | Rémi Verschelde |
2017-11-17 | Rename OS::get_data_dir to OS::get_user_data_dir | Rémi Verschelde |
2017-10-05 | Make sure to obey hidpi to off by default, as present in project settings. Se... | Juan Linietsky |
2017-10-04 | Merge pull request #11823 from endragor/virtual-keyboard-height | Gilles Roudiere |
2017-10-04 | Allow to obtain virtual keyboard height | Ruslan Mustakov |
2017-10-03 | fixed the OS.has_feature() API, and added support for 32 and 64. | Juan Linietsky |
2017-09-25 | Extract logging logic | Ruslan Mustakov |
2017-09-13 | Fix enums bindings | Maxim Sheronov |
2017-09-02 | Fix use of unitialized variables | Hein-Pieter van Braam |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-24 | Convert Object::cast_to() to the static version | Hein-Pieter van Braam |
2017-08-07 | Makes all Godot API's methods Lower Case | Indah Sylvia |
2017-07-25 | Add a way to retrieve stack bottom of the main thread | Ruslan Mustakov |
2017-07-19 | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky |
2017-07-17 | -Reorganized all properties of project settings (Sorry, Again). | Juan Linietsky |
2017-05-17 | Removal of Image from Variant, converted to a Resource. | Juan Linietsky |
2017-04-17 | Fix PRNG randomization. | Ferenc Arn |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-03-04 | Add API to access battery power state | Julian Murgia |
2017-02-21 | -renamed globals.h to global_config.cpp (this seems to have caused a few modi... | Juan Linietsky |
2017-01-14 | Style: Fix whole-line commented code | Rémi Verschelde |
2017-01-13 | Replace Engine version API by preexisting OS one | Rémi Verschelde |
2017-01-13 | Created new Engine singleton, and moved engine related OS functions to it. | Juan Linietsky |
2017-01-08 | renamed joystick to joypad everywhere around source code! | Juan Linietsky |
2017-01-07 | Memory pool vectors (DVector) have been enormously simplified in code, and re... | Juan Linietsky |
2017-01-06 | -Changed memory functions, Memory::alloc_static*, simplified them, made them ... | Juan Linietsky |
2017-01-05 | -Changed most project settings in the engine, so they have major and minor ca... | Juan Linietsky |
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky |
2017-01-02 | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-11-08 | vsnc --> vsync | ISylvox |
2016-10-10 | 2D Shaders are working again using the new syntax, though all is buggy in gen... | Juan Linietsky |