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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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os
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os.cpp
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Author
2019-08-21
Support vibration for Android and iOS
volzhs
2019-08-17
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/'
Braden Bodily
2019-07-01
Add editor screenshot on control - f12.
K. S. Ernest (iFire) Lee
2019-06-27
Fix small memory leak in OS.cpp
qarmin
2019-06-26
Some code changed with Clang-Tidy
qarmin
2019-05-24
Add native window/taskbar icon support for Windows and macOS.
bruvzg
2019-04-15
Add Input::get_current_cursor_shape
Guilherme Felipe
2019-02-26
-Remove harcoded opengl extension testing from OS, ask rasterizer instead.
Juan Linietsky
2019-01-30
Let memory stat functions return uint64_t
Pedro J. Estébanez
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-20
Added OS.get_system_time_msecs()
volzhs
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-03
Added multi-monitor support for center_window()
Jared
2018-08-04
Add OS::open_midi_inputs and OS::close_midi_inputs
Marcelo Fernandez
2018-07-25
Add "editor" and "standalone" feature tags
Hugo Locurcio
2018-07-21
Added a new MIDIDriver class
Marcelo Fernandez
2018-07-20
Fix build issues and typos after c69de2ba4
Rémi Verschelde
2018-07-20
Fix unwanted restarting
volzhs
2018-07-19
-Project/Editor settings now use new inspector
Juan Linietsky
2018-07-18
Fixed OS.has_feature not using custom feature tags.
matthew1006
2018-05-08
Merge pull request #14622 from bruvzg/non-rectangular-windows
Hein-Pieter van Braam
2018-04-30
Implement universal translation of touch to mouse
Pedro J. Estébanez
2018-04-07
Experimental support for windows with per-pixel transparency (macOS, X11 and ...
bruvzg
2018-03-04
Clean and expose get_audio/video_driver_* funcs on OS class
Marcelo Fernandez
2018-02-12
Added OS::center_window to center the window precisely on desktop platforms
Marcelo Fernandez
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-16
Add epic hack so vsync can be toggled in run-time from script. Fixes #14458.
Juan Linietsky
2017-12-16
Remove get_stack_bottom
Ruslan Mustakov
2017-11-26
Allow customizing user:// path (folder in OS::get_data_path())
Rémi Verschelde
2017-11-22
Modified low processor sleep to 8000 and made it customizable (should be cust...
Juan Linietsky
2017-11-21
Merge pull request #13130 from endragor/gdnative-android-export
Rémi Verschelde
2017-11-21
Proper GDNative export on Android
Ruslan Mustakov
2017-11-21
Return and repair file logging
Ruslan Mustakov
2017-11-21
Allow configuring iOS export
Ruslan Mustakov
2017-11-20
Pass engine name and version parts as proper strings
Rémi Verschelde
2017-11-19
Add initial support for the XDG Base Directory spec
Rémi Verschelde
2017-11-17
Rename OS::get_data_dir to OS::get_user_data_dir
Rémi Verschelde
2017-10-05
Make sure to obey hidpi to off by default, as present in project settings. Se...
Juan Linietsky
2017-10-04
Merge pull request #11823 from endragor/virtual-keyboard-height
Gilles Roudiere
2017-10-04
Allow to obtain virtual keyboard height
Ruslan Mustakov
2017-10-03
fixed the OS.has_feature() API, and added support for 32 and 64.
Juan Linietsky
2017-09-25
Extract logging logic
Ruslan Mustakov
2017-09-13
Fix enums bindings
Maxim Sheronov
2017-09-02
Fix use of unitialized variables
Hein-Pieter van Braam
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-07
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-07-25
Add a way to retrieve stack bottom of the main thread
Ruslan Mustakov
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
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