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path: root/core/os/os.cpp
AgeCommit message (Expand)Author
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-16Add epic hack so vsync can be toggled in run-time from script. Fixes #14458.Juan Linietsky
2017-12-16Remove get_stack_bottomRuslan Mustakov
2017-11-26Allow customizing user:// path (folder in OS::get_data_path())Rémi Verschelde
2017-11-22Modified low processor sleep to 8000 and made it customizable (should be cust...Juan Linietsky
2017-11-21Merge pull request #13130 from endragor/gdnative-android-exportRémi Verschelde
2017-11-21Proper GDNative export on AndroidRuslan Mustakov
2017-11-21Return and repair file loggingRuslan Mustakov
2017-11-21Allow configuring iOS exportRuslan Mustakov
2017-11-20Pass engine name and version parts as proper stringsRémi Verschelde
2017-11-19Add initial support for the XDG Base Directory specRémi Verschelde
2017-11-17Rename OS::get_data_dir to OS::get_user_data_dirRémi Verschelde
2017-10-05Make sure to obey hidpi to off by default, as present in project settings. Se...Juan Linietsky
2017-10-04Merge pull request #11823 from endragor/virtual-keyboard-heightGilles Roudiere
2017-10-04Allow to obtain virtual keyboard heightRuslan Mustakov
2017-10-03fixed the OS.has_feature() API, and added support for 32 and 64.Juan Linietsky
2017-09-25Extract logging logicRuslan Mustakov
2017-09-13Fix enums bindingsMaxim Sheronov
2017-09-02Fix use of unitialized variablesHein-Pieter van Braam
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-24Convert Object::cast_to() to the static versionHein-Pieter van Braam
2017-08-07Makes all Godot API's methods Lower CaseIndah Sylvia
2017-07-25Add a way to retrieve stack bottom of the main threadRuslan Mustakov
2017-07-19-Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky
2017-07-17-Reorganized all properties of project settings (Sorry, Again).Juan Linietsky
2017-05-17Removal of Image from Variant, converted to a Resource.Juan Linietsky
2017-04-17Fix PRNG randomization.Ferenc Arn
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-03-04Add API to access battery power stateJulian Murgia
2017-02-21-renamed globals.h to global_config.cpp (this seems to have caused a few modi...Juan Linietsky
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
2017-01-13Replace Engine version API by preexisting OS oneRémi Verschelde
2017-01-13Created new Engine singleton, and moved engine related OS functions to it.Juan Linietsky
2017-01-08renamed joystick to joypad everywhere around source code!Juan Linietsky
2017-01-07Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky
2017-01-06-Changed memory functions, Memory::alloc_static*, simplified them, made them ...Juan Linietsky
2017-01-05-Changed most project settings in the engine, so they have major and minor ca...Juan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-02Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-11-08vsnc --> vsyncISylvox
2016-10-102D Shaders are working again using the new syntax, though all is buggy in gen...Juan Linietsky
2016-09-01-Modified Input and added is_action_just_pressed() as well as is_action_just_...Juan Linietsky
2016-07-21Expose virtual keyboard functions to GDScriptJohan Manuel
2016-07-18OS: Add get_engine_version methodRémi Verschelde
2016-06-05vsync supportJuan Linietsky
2016-06-03change invalid characters when get user data dir on Windows & Unixvolzhs
2016-05-30-Some fixes to OSX retina scaling for window functionsJuan Linietsky