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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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os
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os.cpp
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Author
2022-12-16
Silence `Input.vibrate_handheld()` warning as it's already documented
Hugo Locurcio
2022-12-07
Add feature tags to signify engine float precision
Mikael Hermansson
2022-12-01
Allow specifying a prefix to automatically detect library files for gdextensi...
Gilles Roudière
2022-10-06
Merge pull request #64815 from RandomShaper/default_cpu_count
Rémi Verschelde
2022-10-05
Keep a single, portable implementation of `OS::get_processor_count()`
Pedro J. Estébanez
2022-10-03
Rename `Engine.target_fps` and associated project setting to `max_fps`
Hugo Locurcio
2022-10-03
Remove NO_THREADS fallback code, Godot 4 requires thread support
Rémi Verschelde
2022-09-23
SCons: Cleanup `DEBUG`, `_DEBUG` and `NDEBUG` defines
Rémi Verschelde
2022-08-29
Merge pull request #65031 from akien-mga/os-drop-obsolete-resource-debugging
Rémi Verschelde
2022-08-29
Drop obsolete resource usage debug methods from OS class
Rémi Verschelde
2022-08-29
[Web] Rename JavaScript platform to Web.
Fabio Alessandrelli
2022-08-25
Merge pull request #58530 from Calinou/os-remove-dump-memory-to-file
Rémi Verschelde
2022-08-19
Overhaul CLI argument forwarding to processes started by the editor
Pedro J. Estébanez
2022-08-18
Remove unimplemented `OS.dump_memory_to_file()` method
Hugo Locurcio
2022-08-01
Add support for command-line user arguments.
Juan Linietsky
2022-07-27
HTML5: Add support for `Input.vibrate_handheld()`
pattlebass
2022-06-29
Adding print_rich for printing with BBCode
Voylin
2022-06-21
Implement Running Godot as Movie Writer
reduz
2022-06-06
Improve architectures in OS::has_feature and make them work on MSVC
Aaron Franke
2022-04-20
Improve embedded PCK loading and exporting.
bruvzg
2022-04-12
Narrow FileAccess scope to prevent deadlocks.
bruvzg
2022-04-11
Make FileAccess and DirAccess classes reference counted.
bruvzg
2022-03-11
Convert uses of `DirAccess *` to `DirAccessRef` to prevent memleaks
Rémi Verschelde
2022-02-16
Style: Cleanup single-line blocks, semicolons, dead code
Rémi Verschelde
2022-02-15
Add an `OS.get_processor_name()` method
Hugo Locurcio
2022-01-06
Fix multiple missing UTF-8 decoding.
bruvzg
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-11-01
Add support for PowerPC family
Daniel Kolesa
2021-10-22
Add support for the RISC-V architecture
Aaron Franke
2021-10-14
Implement toast notifications in the editor
Gilles Roudière
2021-10-04
GDScript completion: Handle quote style ad-hoc to remove editor dependency
Rémi Verschelde
2021-09-30
Merge pull request #48685 from bruvzg/bundle_icon_4
Rémi Verschelde
2021-09-16
Implement `OS::get_locale_language()` helper method
Rémi Verschelde
2021-09-15
--single-window is passed through project manager.
Jacob Edie
2021-08-31
Make platform feature tag names lowercase
Hugo Locurcio
2021-08-16
Add partial support for Android scoped storage.
ne0fhyk
2021-08-06
OS: Fix used resource debug prints
Rémi Verschelde
2021-08-03
[Headless] Add --headless switch (no rendering, no audio).
Fabio Alessandrelli
2021-07-22
Move `alert` function from `DisplayServer` to `OS`.
bruvzg
2021-06-12
Merge pull request #49123 from aaronfranke/it-is-time
Rémi Verschelde
2021-06-11
Add Time singleton
Aaron Franke
2021-06-11
Core: Move DirAccess and FileAccess to `core/io`
Rémi Verschelde
2021-06-10
Add OS.get_external_data_dir() to get Android external directory
Marcel Admiraal
2021-05-13
[macOS] Prefer .app bundle icon over the default one.
bruvzg
2021-04-06
Add flag to stop printing to stdout/stderr
George Marques
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-09
Static analyzer fixes:
bruvzg
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-09-24
OS: Remove unused get_splash_tick_msec
Rémi Verschelde
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