Age | Commit message (Expand) | Author |
---|---|---|
2017-08-01 | Use atomics for memory use tracking | Pedro J. Estébanez |
2017-07-11 | Revert "Improve reliability of memory stats" | Rémi Verschelde |
2017-07-05 | Implement byte-tagging of memory | Pedro J. Estébanez |
2017-07-05 | Improve reliability of memory stats | Pedro J. Estébanez |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-01-07 | Memory pool vectors (DVector) have been enormously simplified in code, and re... | Juan Linietsky |
2017-01-06 | -Changed memory functions, Memory::alloc_static*, simplified them, made them ... | Juan Linietsky |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-03-09 | remove trailing whitespace | Hubert Jarosz |
2016-01-01 | Update copyright to 2016 in headers | George Marques |
2015-06-12 | some optimizations in godot memory handling | Juan Linietsky |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky |