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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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memory.cpp
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Author
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-10-04
Fix unused variable and wrong warning workaround
Rémi Verschelde
2018-10-04
Fix GCC 8 warnings about potentially unitialized variables
Rémi Verschelde
2018-10-04
Fix some OSX and iOS Clang warnings
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-11-19
Add placement deletes to avoid warnings on VC++
Matthias Hoelzl
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-01
Use atomics for memory use tracking
Pedro J. Estébanez
2017-07-11
Revert "Improve reliability of memory stats"
Rémi Verschelde
2017-07-05
Implement byte-tagging of memory
Pedro J. Estébanez
2017-07-05
Improve reliability of memory stats
Pedro J. Estébanez
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-01-07
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-06
-Changed memory functions, Memory::alloc_static*, simplified them, made them ...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-06-12
some optimizations in godot memory handling
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky