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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
root
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core
/
os
/
main_loop.h
Age
Commit message (
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Author
2017-08-17
Added notification const NOTIFICATION_WM_ABOUT
Marcelo Fernandez
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-01-11
Added a BACK notification besides QUIT, so they go in separate channels.
Juan Linietsky
2017-01-09
-Translation text will change automatically for in-game buttons, labels, poup...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-05-27
Changed import workflow
Juan Linietsky
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-09-24
Added ability to set custom mouse cursors. Not hardware accelerated yet.
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-05-14
A bit of everything:
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky