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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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core
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os
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input_event.h
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Author
2017-08-12
InputEventJoypadMotion: Add missing is_pressed() method.
Andreas Haas
2017-06-22
Fix shortcuts, make them visible again and work.
Juan Linietsky
2017-06-03
InputEvent: Renamed "pos" property to "position"
Andreas Haas
2017-05-25
Fix virtual methods in InputEventKey.
Andreas Haas
2017-05-24
Change InputEventScreenTouch from struct to class
George Marques
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-05-07
Implemented scrolling factor for smooth trackpad scrolling
toger5
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-24
Input: Refactor JOY_* constants.
Andreas Haas
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-01-12
Made InputEvent use floating point coordinates.
Juan Linietsky
2017-01-11
Type renames:
Juan Linietsky
2017-01-08
renamed joystick to joypad everywhere around source code!
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-06-27
Properly deliver localized coordinates when passing gui events through parent...
Juan Linietsky
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-02-04
support horizontal mouse wheel, use in text editor
hondres
2016-01-02
Analog values for gamepad triggers, using axes 6 & 7
hondres
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-06-23
Added helper methods to InputEvent
Jaguar
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-11-05
SceneMainLoop -> SceneTree
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky