Age | Commit message (Expand) | Author |
2019-06-19 | Made use of semicolons more consitent, fixed formatting | JohnJLight |
2019-06-13 | Added constants for the main buttons and axis used in VR | Bastiaan Olij |
2019-06-02 | Add configurable strength value to InputEventAction | Gilles Roudiere |
2019-03-09 | Fix fake null-motion mouse event flood | Pedro J. Estébanez |
2019-03-03 | Add support for event accumlation (off by default, on for editor), fixes #26536 | Juan Linietsky |
2019-02-16 | Make Button shortcuts triggerable by gamepads | Hugo Locurcio |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-09-14 | Merge pull request #21954 from isaacremnant/fix_inputs | Rémi Verschelde |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde |
2018-09-10 | Fix is_action_pressed for InputEventAction. | isaacremnant |
2018-08-11 | [Core] Completely kill math_2d.h, change includes | Aaron Franke |
2018-07-28 | Merge pull request #20511 from maksloboda/InputEventActionFix | Rémi Verschelde |
2018-07-27 | Fixed shortcuts not working with InputEventActions | Max |
2018-07-21 | Added a new MIDIDriver class | Marcelo Fernandez |
2018-07-09 | Added support for extra mouse buttons. | unknown |
2018-04-16 | Allow actions to provide an analog value | Gilles Roudiere |
2018-02-24 | (Magnify|Pan)Gesture: implement as_text | Poommetee Ketson |
2018-01-24 | - Improves portability in joystick buttons enum | Ariel Manzur |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-12-26 | Removed the InputEvent ID field, which was unused and can cause bugs. | Juan Linietsky |
2017-11-24 | Core: Bind InputEventGesture events. | Andreas Haas |
2017-11-21 | Native pan and zoom for macOS | Bernhard Liebl |
2017-11-08 | Increase joystick axis from 8 to 10 | Bastiaan Olij |
2017-10-23 | move button/joy constants to enums | jagt |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-25 | Show proper string with InputEvent.as_text() | volzhs |
2017-08-12 | InputEventJoypadMotion: Add missing is_pressed() method. | Andreas Haas |
2017-06-22 | Fix shortcuts, make them visible again and work. | Juan Linietsky |
2017-06-03 | InputEvent: Renamed "pos" property to "position" | Andreas Haas |
2017-05-25 | Fix virtual methods in InputEventKey. | Andreas Haas |
2017-05-24 | Change InputEventScreenTouch from struct to class | George Marques |
2017-05-20 | Removal of InputEvent as built-in Variant type.. | Juan Linietsky |
2017-05-07 | Implemented scrolling factor for smooth trackpad scrolling | toger5 |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-24 | Input: Refactor JOY_* constants. | Andreas Haas |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-01-12 | Made InputEvent use floating point coordinates. | Juan Linietsky |
2017-01-11 | Type renames: | Juan Linietsky |
2017-01-08 | renamed joystick to joypad everywhere around source code! | Juan Linietsky |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-06-27 | Properly deliver localized coordinates when passing gui events through parent... | Juan Linietsky |
2016-03-09 | remove trailing whitespace | Hubert Jarosz |
2016-02-04 | support horizontal mouse wheel, use in text editor | hondres |
2016-01-02 | Analog values for gamepad triggers, using axes 6 & 7 | hondres |
2016-01-01 | Update copyright to 2016 in headers | George Marques |
2015-06-23 | Added helper methods to InputEvent | Jaguar |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky |
2014-11-05 | SceneMainLoop -> SceneTree | Juan Linietsky |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky |