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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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core
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input_event.h
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Author
2019-06-02
Add configurable strength value to InputEventAction
Gilles Roudiere
2019-03-09
Fix fake null-motion mouse event flood
Pedro J. Estébanez
2019-03-03
Add support for event accumlation (off by default, on for editor), fixes #26536
Juan Linietsky
2019-02-16
Make Button shortcuts triggerable by gamepads
Hugo Locurcio
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-14
Merge pull request #21954 from isaacremnant/fix_inputs
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-10
Fix is_action_pressed for InputEventAction.
isaacremnant
2018-08-11
[Core] Completely kill math_2d.h, change includes
Aaron Franke
2018-07-28
Merge pull request #20511 from maksloboda/InputEventActionFix
Rémi Verschelde
2018-07-27
Fixed shortcuts not working with InputEventActions
Max
2018-07-21
Added a new MIDIDriver class
Marcelo Fernandez
2018-07-09
Added support for extra mouse buttons.
unknown
2018-04-16
Allow actions to provide an analog value
Gilles Roudiere
2018-02-24
(Magnify|Pan)Gesture: implement as_text
Poommetee Ketson
2018-01-24
- Improves portability in joystick buttons enum
Ariel Manzur
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-26
Removed the InputEvent ID field, which was unused and can cause bugs.
Juan Linietsky
2017-11-24
Core: Bind InputEventGesture events.
Andreas Haas
2017-11-21
Native pan and zoom for macOS
Bernhard Liebl
2017-11-08
Increase joystick axis from 8 to 10
Bastiaan Olij
2017-10-23
move button/joy constants to enums
jagt
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-25
Show proper string with InputEvent.as_text()
volzhs
2017-08-12
InputEventJoypadMotion: Add missing is_pressed() method.
Andreas Haas
2017-06-22
Fix shortcuts, make them visible again and work.
Juan Linietsky
2017-06-03
InputEvent: Renamed "pos" property to "position"
Andreas Haas
2017-05-25
Fix virtual methods in InputEventKey.
Andreas Haas
2017-05-24
Change InputEventScreenTouch from struct to class
George Marques
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-05-07
Implemented scrolling factor for smooth trackpad scrolling
toger5
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-24
Input: Refactor JOY_* constants.
Andreas Haas
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-01-12
Made InputEvent use floating point coordinates.
Juan Linietsky
2017-01-11
Type renames:
Juan Linietsky
2017-01-08
renamed joystick to joypad everywhere around source code!
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-06-27
Properly deliver localized coordinates when passing gui events through parent...
Juan Linietsky
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-02-04
support horizontal mouse wheel, use in text editor
hondres
2016-01-02
Analog values for gamepad triggers, using axes 6 & 7
hondres
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-06-23
Added helper methods to InputEvent
Jaguar
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-11-05
SceneMainLoop -> SceneTree
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky