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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
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core
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os
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input_event.cpp
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Commit message (
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Author
2019-09-03
Don't transform global position of mouse input
Tomasz Chabora
2019-06-26
Some code changed with Clang-Tidy
qarmin
2019-06-02
Add configurable strength value to InputEventAction
Gilles Roudiere
2019-05-15
Fix NaN with get_action_strength
Gilles Roudière
2019-03-09
Fix fake null-motion mouse event flood
Pedro J. Estébanez
2019-03-03
Add support for event accumlation (off by default, on for editor), fixes #26536
Juan Linietsky
2019-02-16
Make Button shortcuts triggerable by gamepads
Hugo Locurcio
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-14
Merge pull request #21954 from isaacremnant/fix_inputs
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-10
Fix is_action_pressed for InputEventAction.
isaacremnant
2018-07-28
Merge pull request #20511 from maksloboda/InputEventActionFix
Rémi Verschelde
2018-07-27
Fixed shortcuts not working with InputEventActions
Max
2018-07-21
Added a new MIDIDriver class
Marcelo Fernandez
2018-07-09
Added support for extra mouse buttons.
unknown
2018-04-25
Fixing input strength and the impossibility to erase action events
groud
2018-04-18
Fixes left/up axis not mappable as actions
Gilles Roudiere
2018-04-16
Allow actions to provide an analog value
Gilles Roudiere
2018-02-24
(Magnify|Pan)Gesture: implement as_text
Poommetee Ketson
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-26
Removed the InputEvent ID field, which was unused and can cause bugs.
Juan Linietsky
2017-11-24
Core: Bind InputEventGesture events.
Andreas Haas
2017-11-21
Merge pull request #11933 from cxong/master
Juan Linietsky
2017-11-21
Native pan and zoom for macOS
Bernhard Liebl
2017-10-21
Fix InputEventJoypadMotion::action_match for 0 axis values.
Patrick Yates
2017-10-08
Use "Command" instead of "Meta" for macOS (#1619)
Cong
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-25
Show proper string with InputEvent.as_text()
volzhs
2017-08-12
InputEventJoypadMotion: Add missing is_pressed() method.
Andreas Haas
2017-08-10
Removes type information from method binds
Ignacio Etcheverry
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-06-24
Make the InputEvent device property get saved
Bojidar Marinov
2017-06-22
Fix shortcuts, make them visible again and work.
Juan Linietsky
2017-06-08
Merge pull request #9002 from Hinsbart/key_action_match
Rémi Verschelde
2017-06-03
InputEvent: Renamed "pos" property to "position"
Andreas Haas
2017-05-30
InputEvent: Restore old behaviour for matching key events to actions.
Andreas Haas
2017-05-27
Fix InputEvent actions.
Andreas Haas
2017-05-25
Fix virtual methods in InputEventKey.
Andreas Haas
2017-05-24
Fix 2D-editor mouse wheel zoom (x11).
Martin Capitanio
2017-05-23
-Fix the "set_val" call deferred, it was the only one.. closes #8742
Juan Linietsky
2017-05-23
fixed crash on code that checks InputEvent
Juan Linietsky
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-01-16
Style: Various fixes to play nice with clang-format
Rémi Verschelde
2017-01-11
Type renames:
Juan Linietsky
2017-01-08
renamed joystick to joypad everywhere around source code!
Juan Linietsky
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