Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it. | |||
2019-08-21 | Support vibration for Android and iOS | volzhs | |
2019-04-30 | Merge pull request #24437 from mateusfccp/single_quotes_option | Rémi Verschelde | |
Add settings for single-quotes on completion | |||
2019-04-15 | Add Input::get_current_cursor_shape | Guilherme Felipe | |
[Clean up] Removed unused/unnecessary methods. | |||
2019-03-03 | Add support for event accumlation (off by default, on for editor), fixes #26536 | Juan Linietsky | |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2018-12-18 | Add settings for single-quotes on completion | Mateus Felipe C. C. Pinto | |
2018-11-17 | Fixed the default value for Input.action_press() from commit 8c45282 | Davide Baldo | |
2018-11-10 | Allow to specify a custom strength when calling Input.action_press(), this ↵ | Davide Baldo | |
allows virtual axis, mainly for mobile. | |||
2018-10-04 | fix enum cast warnings on clang | karroffel | |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde | |
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes. | |||
2018-04-18 | Merge pull request #16902 from groud/analog_action_system | Juan Linietsky | |
Allow actions to provide an analog value | |||
2018-04-16 | Allow actions to provide an analog value | Gilles Roudiere | |
2018-04-10 | Implement Input.set_default_cursor_shape to change the default shape | Guilherme Felipe | |
Closes #18043 | |||
2018-04-06 | Fixed signal input variable name | Andrea Catania | |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-03 | Merge pull request #12814 from guilhermefelipecgs/add_hardware_custom_cursor | Rémi Verschelde | |
Custom hardware-accelerated mouse cursor | |||
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-12-17 | Add implementation for custom hardware cursor | Guilherme Silva | |
2017-10-11 | Input: expose joy_connection_changed() | Andreas Haas | |
2017-09-20 | Rename pos to position in user facing methods and variables | letheed | |
Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is. | |||
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-08-20 | ClassDB: Provide the enum name of integer constants | Ignacio Etcheverry | |
2017-08-10 | Removes type information from method binds | Ignacio Etcheverry | |
2017-07-30 | Style: Apply clang-format on all files | Rémi Verschelde | |
Thus fixing some invalid changes that had still made it to the master branch. | |||
2017-07-19 | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky | |
-Added system for feature overrides, it's pretty cool :) | |||
2017-07-19 | Add object type hint for docs | Poommetee Ketson | |
2017-04-10 | Rename [gs]et_pos to [gs]et_position for Controls | Sergey Pusnei | |
Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005 | |||
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde | |
2017-03-19 | Input: bind parse_input_event() | Andreas Haas | |
When using get_tree().input_event(ev), the engine will JUST send the event down the SceneTree. However, you won't get any of the benefits of the Input singleton: - No InputMap actions will be emitted - The internal input state won't be modified, so methods like `Input.get_mouse_pos()` or `Input.is_joy_button_pressed` won't return the expected output after sending the event. This is fixed by using `Input.parse_input_event(ev)` instead. I guess we'll also have to update the docs to reflect that this is the preferred method of sending custom InputEvents. | |||
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde | |
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | |||
2017-02-21 | -renamed globals.h to global_config.cpp (this seems to have caused a few ↵ | Juan Linietsky | |
modified files) -.pck and .zip exporting redone, seems to be working.. | |||
2017-02-13 | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam | |
This new name also makes its purpose a little clearer This is a step towards fixing #56 | |||
2017-01-25 | Added focus tracking in X11 and Windows classes, added new confined mouse ↵ | Ilija Boshkov | |
mode (#7162) | |||
2017-01-15 | Merge pull request #7127 from BastiaanOlij/ios_meters | Rémi Verschelde | |
Core motion implementation for iPhone (Accelerometer/Gyro/Magnetometer support) | |||
2017-01-13 | rename Input.get_mouse_speed() to Input.get_last_mouse_speed() | Juan Linietsky | |
2017-01-12 | Added support for getting gravity vector from iOS | BastiaanOlij | |
2017-01-08 | renamed joystick to joypad everywhere around source code! | Juan Linietsky | |
2017-01-05 | -Changed most project settings in the engine, so they have major and minor ↵ | Juan Linietsky | |
categories. -Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available | |||
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | |
Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | |||
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde | |
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | |||
2016-09-26 | Code completion for is_action_just_{pressed, released} | Andreas Haas | |
fixes #6621 | |||
2016-09-20 | Add function to get readable names for joystick events | Andreas Haas | |
Closes #6476 | |||
2016-09-01 | -Modified Input and added is_action_just_pressed() as well as ↵ | Juan Linietsky | |
is_action_just_released() | |||
2016-07-16 | Added gyroscope support to Godot and Android | Jamil Halabi | |
2016-07-05 | Input: add get_connected_joysticks() method. | Andreas Haas | |
fixes #5465 | |||
2016-06-21 | Set default duration parameter of joystick vibration to 0. | Andreas Haas | |
2016-06-15 | Add joystick vibration support on Linux (#5043) | Wilhem Barbier | |
2016-05-27 | Add magnetometer sensor support for Android | fluffrabbit | |
2016-01-08 | Add some joystick functions to input. Enables manipulation of mappings at ↵ | hondres | |
runtime |