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path: root/core/os/input.cpp
AgeCommit message (Expand)Author
2018-04-06Fixed signal input variable nameAndrea Catania
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-03Merge pull request #12814 from guilhermefelipecgs/add_hardware_custom_cursorRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-17Add implementation for custom hardware cursorGuilherme Silva
2017-10-11Input: expose joy_connection_changed()Andreas Haas
2017-09-20Rename pos to position in user facing methods and variablesletheed
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-20ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry
2017-08-10Removes type information from method bindsIgnacio Etcheverry
2017-07-30Style: Apply clang-format on all filesRémi Verschelde
2017-07-19-Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky
2017-07-19Add object type hint for docsPoommetee Ketson
2017-04-10Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-19Input: bind parse_input_event()Andreas Haas
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-21-renamed globals.h to global_config.cpp (this seems to have caused a few modi...Juan Linietsky
2017-02-13Rename the _MD macro to D_METHODHein-Pieter van Braam
2017-01-25Added focus tracking in X11 and Windows classes, added new confined mouse mod...Ilija Boshkov
2017-01-15Merge pull request #7127 from BastiaanOlij/ios_metersRémi Verschelde
2017-01-13rename Input.get_mouse_speed() to Input.get_last_mouse_speed()Juan Linietsky
2017-01-12Added support for getting gravity vector from iOSBastiaanOlij
2017-01-08renamed joystick to joypad everywhere around source code!Juan Linietsky
2017-01-05-Changed most project settings in the engine, so they have major and minor ca...Juan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-09-26Code completion for is_action_just_{pressed, released}Andreas Haas
2016-09-20Add function to get readable names for joystick eventsAndreas Haas
2016-09-01-Modified Input and added is_action_just_pressed() as well as is_action_just_...Juan Linietsky
2016-07-16Added gyroscope support to Godot and AndroidJamil Halabi
2016-07-05Input: add get_connected_joysticks() method.Andreas Haas
2016-06-21Set default duration parameter of joystick vibration to 0.Andreas Haas
2016-06-15Add joystick vibration support on Linux (#5043)Wilhem Barbier
2016-05-27Add magnetometer sensor support for Androidfluffrabbit
2016-01-08Add some joystick functions to input. Enables manipulation of mappings at run...hondres
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-28Add missing argument names in GDScript bindingsRémi Verschelde
2015-09-24Added ability to set custom mouse cursors. Not hardware accelerated yet.Juan Linietsky
2015-08-29-display/emulate_touchscreen now really emulates a touchscreenJuan Linietsky
2015-05-01-Fixed android export options (screen sizes, orientation should work)Juan Linietsky
2015-05-01-removed get_mouse_pos from Input, as it only caused problemsJuan Linietsky
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-01-20Add InputEvent::ACTION get/set support for variantsanikoyes
2015-01-03-added new code completion guess locations, closes #1032Juan Linietsky
2014-09-19- more fixes on #672 on windowsJuan Linietsky
2014-08-01Small Issues & MaintenanceJuan Linietsky
2014-05-24Making Godot Easier to Use..Juan Linietsky
2014-03-14Fixing compile error related to missing return value from input.cppSamuel Batista
2014-03-13-fix bug in cache for atlas import/exportJuan Linietsky