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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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input.cpp
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Author
2018-04-10
Implement Input.set_default_cursor_shape to change the default shape
Guilherme Felipe
2018-04-06
Fixed signal input variable name
Andrea Catania
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-03
Merge pull request #12814 from guilhermefelipecgs/add_hardware_custom_cursor
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-17
Add implementation for custom hardware cursor
Guilherme Silva
2017-10-11
Input: expose joy_connection_changed()
Andreas Haas
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-20
ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-08-10
Removes type information from method binds
Ignacio Etcheverry
2017-07-30
Style: Apply clang-format on all files
Rémi Verschelde
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-07-19
Add object type hint for docs
Poommetee Ketson
2017-04-10
Rename [gs]et_pos to [gs]et_position for Controls
Sergey Pusnei
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-19
Input: bind parse_input_event()
Andreas Haas
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-21
-renamed globals.h to global_config.cpp (this seems to have caused a few modi...
Juan Linietsky
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-01-25
Added focus tracking in X11 and Windows classes, added new confined mouse mod...
Ilija Boshkov
2017-01-15
Merge pull request #7127 from BastiaanOlij/ios_meters
Rémi Verschelde
2017-01-13
rename Input.get_mouse_speed() to Input.get_last_mouse_speed()
Juan Linietsky
2017-01-12
Added support for getting gravity vector from iOS
BastiaanOlij
2017-01-08
renamed joystick to joypad everywhere around source code!
Juan Linietsky
2017-01-05
-Changed most project settings in the engine, so they have major and minor ca...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-09-26
Code completion for is_action_just_{pressed, released}
Andreas Haas
2016-09-20
Add function to get readable names for joystick events
Andreas Haas
2016-09-01
-Modified Input and added is_action_just_pressed() as well as is_action_just_...
Juan Linietsky
2016-07-16
Added gyroscope support to Godot and Android
Jamil Halabi
2016-07-05
Input: add get_connected_joysticks() method.
Andreas Haas
2016-06-21
Set default duration parameter of joystick vibration to 0.
Andreas Haas
2016-06-15
Add joystick vibration support on Linux (#5043)
Wilhem Barbier
2016-05-27
Add magnetometer sensor support for Android
fluffrabbit
2016-01-08
Add some joystick functions to input. Enables manipulation of mappings at run...
hondres
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-28
Add missing argument names in GDScript bindings
Rémi Verschelde
2015-09-24
Added ability to set custom mouse cursors. Not hardware accelerated yet.
Juan Linietsky
2015-08-29
-display/emulate_touchscreen now really emulates a touchscreen
Juan Linietsky
2015-05-01
-Fixed android export options (screen sizes, orientation should work)
Juan Linietsky
2015-05-01
-removed get_mouse_pos from Input, as it only caused problems
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-01-20
Add InputEvent::ACTION get/set support for variant
sanikoyes
2015-01-03
-added new code completion guess locations, closes #1032
Juan Linietsky
2014-09-19
- more fixes on #672 on windows
Juan Linietsky
2014-08-01
Small Issues & Maintenance
Juan Linietsky
2014-05-24
Making Godot Easier to Use..
Juan Linietsky
2014-03-14
Fixing compile error related to missing return value from input.cpp
Samuel Batista
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