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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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core
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os
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input.cpp
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Author
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-28
Add missing argument names in GDScript bindings
RĂ©mi Verschelde
2015-09-24
Added ability to set custom mouse cursors. Not hardware accelerated yet.
Juan Linietsky
2015-08-29
-display/emulate_touchscreen now really emulates a touchscreen
Juan Linietsky
2015-05-01
-Fixed android export options (screen sizes, orientation should work)
Juan Linietsky
2015-05-01
-removed get_mouse_pos from Input, as it only caused problems
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-01-20
Add InputEvent::ACTION get/set support for variant
sanikoyes
2015-01-03
-added new code completion guess locations, closes #1032
Juan Linietsky
2014-09-19
- more fixes on #672 on windows
Juan Linietsky
2014-08-01
Small Issues & Maintenance
Juan Linietsky
2014-05-24
Making Godot Easier to Use..
Juan Linietsky
2014-03-14
Fixing compile error related to missing return value from input.cpp
Samuel Batista
2014-03-13
-fix bug in cache for atlas import/export
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky