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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2022-09-22
Merge pull request #66110 from Zylann/reference_get_count
Rémi Verschelde
2022-09-21
Rename and expose `RefCounted::get_reference_count()`
Marc Gilleron
2022-09-18
Change UndoRedo to use Callables
kobewi
2022-09-06
Rename CONNECT_ONESHOT TO CONNECT_ONE_SHOT
Micky
2022-09-02
Rename `or_lesser` range property hint to `or_less`
Hugo Locurcio
2022-08-31
Improve null and object printing to avoid confusion with arrays
Hugo Locurcio
2022-08-26
[macOS export] Simplify code signing options, add support for rcodesign tool ...
bruvzg
2022-08-24
Merge pull request #64691 from TokageItLab/Quaternion-editor
Rémi Verschelde
2022-08-24
Implement Quaternion Editor
Silc Renew
2022-08-24
Merge pull request #64009 from KoBeWi/arrayy_lmao
Rémi Verschelde
2022-08-23
Replace Array return types with TypedArray 2
kobewi
2022-08-23
[GDExtension] Fix `_property_can_revert` and `_property_get_revert` methods u...
bruvzg
2022-08-23
Merge pull request #64511 from derammo/derammo_fix_has_property_default_value
Rémi Verschelde
2022-08-22
Make `_validate_property` a multilevel method
Yuri Sizov
2022-08-20
added missing virtual to ScriptExtension
derammo
2022-08-19
Merge pull request #64334 from YuriSizov/core-bind-property-revert-methods
Yuri Sizov
2022-08-18
Make `property_*_revert` methods multilevel and expose them for scripting
Yuri Sizov
2022-08-12
Fix instance binding unreference callback regression
Ignacio Roldán Etcheverry
2022-08-08
Add checks for empty/unnamed arguments to make_rst.py
Yuri Sizov
2022-08-06
Merge pull request #63712 from object71/fix-export-issues
Rémi Verschelde
2022-08-03
Removed faulty function update after get_property_list.
Hristo Stamenov
2022-08-02
Clean-up array editing
reduz
2022-08-01
Improve easing inspector usability
Hugo Locurcio
2022-07-29
Remove Signal connect binds
Juan Linietsky
2022-07-26
[Net] Modularize multiplayer, expose MultiplayerAPI to extensions.
Fabio Alessandrelli
2022-07-25
Remove ThreadWorkPool, replace by WorkerThreadPool
Juan Linietsky
2022-07-23
Implement Vector4, Vector4i, Projection
reduz
2022-07-22
Merge pull request #63141 from reduz/implement-thread-runner
Rémi Verschelde
2022-07-22
Implement a Worker ThreadPool
reduz
2022-07-22
Implement Feature Build Profiles
reduz
2022-07-12
Remove unused hints
kobewi
2022-07-06
Merge pull request #62713 from YuriSizov/docs-scripting-annotations
Rémi Verschelde
2022-07-05
Implement a BitField hint
reduz
2022-07-04
Add support for documenting built-in annotations
Yuri Sizov
2022-06-29
GDExtension: reuse code with constructor PropertyInfo(const GDNativePropertyI...
Jan Haller
2022-06-27
Add a const call mode to Object, Variant and Script.
K. S. Ernest (iFire) Lee
2022-06-27
Merge pull request #62185 from reduz/export-node-pointer-path
Rémi Verschelde
2022-06-25
Add ability to export Node pointers as NodePaths
reduz
2022-06-24
Rename export_range's noslider option to no_slider
Marcus Elg
2022-06-23
Implement varargs in Methodinfo
reduz
2022-06-21
Merge pull request #62122 from reduz/implement-movie-writer
Rémi Verschelde
2022-06-21
Implement Running Godot as Movie Writer
reduz
2022-06-20
Clean up Hash Functions
reduz
2022-06-19
Allow autocompletion of "noslider" in export_range
Marcus Elg
2022-06-17
Make enum/constant binds 64-bit.
bruvzg
2022-06-14
Merge pull request #62030 from KoBeWi/SetName/GetName
Rémi Verschelde
2022-06-14
Change set/get binding to use StringName
kobewi
2022-06-14
Add vector value linking
kobewi
2022-05-22
Add callable_mp_static
reduz
2022-05-20
Add a new HashSet template
reduz
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