Age | Commit message (Collapse) | Author |
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Rename all gdnative occurences to gdextension
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Non-exhaustive list of case-sensitive renames:
GDExtension -> GDNative
GDNATIVE -> GDEXTENSION
gdextension -> gdnative
ExtensionExtension ->Extension (for where there was GDNativeExtension)
EXTENSION_EXTENSION ->EXTENSION (for where there was GDNATIVE_EXTENSION)
gdnlib -> gdextension
gdn_interface -> gde_interface
gdni -> gde_interface
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Adds a CONNECT_INHERITED flag to connections, only available in editor builds. This flag denotes that the signal has been inherited from a previous Scene in the instancing hierarchy.
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Add missing public `property_*_revert` getters
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Remove `UPDATE_TRIGGER` mode from `ValueTrack::UpdateMode` & Match behaviors between `AnimationTree` and `AnimationPlayer`
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#69357
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Fix physics/3d/run_on_separate_thread race condition in WorkerThreadPool (crash).
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These were used in 3.x but there's no reference of them in the codebase, at all.
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Fix nested actions in EditorUndoRedoManager
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GDNativeExtensionScriptInstanceInfo::get_property_type_func in GDExtension
This function pointer is needed to stay close to internal Godot's ScriptInstance class.
Besides, by removing this function pointer, we had to do property list create/free each time
we want to access type which is quadratic complexity :/
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Fix unordered values of PROPERTY_HINT_INT_IS_POINTER & ARRAY_TYPE
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Unify usage of GLOBAL/EDITOR_GET
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2D or 3D is selected to run on a separate thread.
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Add autocompletion to several Object methods
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Rename `set`/`get_indexed`'s "property" to "property_path"
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Also touches up the Documentation slightly.
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The Godot API (gdnative_interface.h) allows methods to be registered on
extension classes with
`classdb_register_extension_class_method`
a `GDNativeExtensionClassMethodInfo` can be provided to this function
along with a `get_argument_info_func` which according to the comment
indicates that argument names should be definable here.
Unfortunately, setting the name field in the `GDNativePropertyInfo`
struct has no effect on the editor documentation, which continues to
display "_unnamed_arg" for each argument.
I discovered that `get_argument_info` is responsible for this as it
always overrides the `info.name`. I've added an if condition that will
only override the name when it is empty. I've tested this with my
GDExtension module and I can confirm that with this commit, the argument
name shows up in the builtin docs. eg. in Lookup Symbol.
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Replace all TODO uses of `#warning` by proper TODO comments, and will open
matching bug reports to keep track of them.
We don't have a great track record fixing TODOs, but I'd wager we're even
worse for fixing these "TODO #warning" so we should prohibit this usage.
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- Outright disable spammy warnings due to past or present GCC bugs:
* `-Wno-strict-overflow` for GCC 7.
* `-Wno-type-limits` for GCC before 11 (regressed in 9/10, might work in
earlier releases but at this stage we don't care).
* `-Wno-return-type` for GCC 12/13 (regression, still not fixed).
- Enable extra warnings conditionally when broken on earlier GCC:
* `-Wnoexcept` was removed due to an upstream regression in GCC 9, could
be re-enabled (but commented out for now as we actually have `-Wnoexcept`
warnings to fix.
* `-Wlogical-op` was broken on our variadic templates before GCC 11, now
seems fine.
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change warnings=all to use /W4.
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Fix `hide_slider` vs `no_slider` inconsistency in editor property code
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Android was the last platform to still attempt to disable RTTI (for binary
size), but both the Android editor and now the ICU library used by templates
need RTTI.
There could still be the possibility to support this for non-ICU template
builds (i.e. without the TextServerAdvanced module), but since this isn't one
of the build configurations we test regularly it's pretty risky to keep this
option only for that specific use case. And our code is already littered with
`dynamic_cast`s which weren't guarded with `!defined(NO_SAFE_CAST)`.
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Using codespell 2.3-dev from current git.
And fix typo in `methods.py` for `vsproj=yes` option (still won't work
though).
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to avoid shadowing `Object` member.
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A priori this doesn't appear to be an actual bug, but a known consequence of
using UBSAN. We silence this one to still have the possibility to get more
warnings raised by UBSAN, in case they are useful.
Works around and closes #66343.
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Add autocompletion for the following Object methods:
- `connect`, `is_connected`, `disconnect`, `emit_signal`, `has_signal`;
- `call`, `call_deferred`, `callv`, `has_method`;
- `set`, `set_deferred`, `get`;
- `set_meta`, `remove_meta`, `has_meta`, `remove_meta`.
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get_reference_count()`
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For consistency. Every other exposed `one_shot` is spaced out like this.
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"less" should be used for quantity, rather than "lesser".
Existing scripts that use `or_lesser` in `_get_property_list()`
will need to be updated to account for this change.
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- Use different syntax for object printing to avoid confusion with arrays.
- Print null as `<null>` to avoid confusion with a string `"null"`.
- Display `<empty>` in editor resource pickers to avoid confusion
with array-based properties.
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