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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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undo_redo.cpp
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Commit message (
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Author
2022-09-18
Change UndoRedo to use Callables
kobewi
2022-03-30
Make vararg method bind no return and return
Pierre-Thomas Meisels
2022-03-09
Fix UndoRedo method call argument count after #58929
Rémi Verschelde
2022-03-09
Remove VARIANT_ARG* macros
reduz
2022-03-01
Fix `UndoRedo::create_action()` invalid memory usage
Haoyu Qiu
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-11-23
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-10-26
Save all 64 bits of get_ticks_msec() in more cases
Max Hilbrunner
2021-10-13
Merge pull request #53757 from groud/fix_undo
Rémi Verschelde
2021-10-13
Fix undo in inspector not working
Gilles Roudière
2021-10-12
Fix useless debug print
Gilles Roudière
2021-10-12
Add a way to force undo/redo operations to be kept in MERGE_ENDS mode
Gilles Roudière
2021-08-17
Improve Undo/Redo menu items
Haoyu Qiu
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-24
Fix UndoRedo crash when clearing history
Haoyu Qiu
2021-07-20
Merge pull request #50206 from groud/undoredo_increase_args_count
Rémi Verschelde
2021-07-18
Optimize StringName usage
reduz
2021-07-06
Increase the number of arguments accepted by UndoRedo methods
Gilles Roudière
2021-06-11
Rename Reference to RefCounted
Pedro J. Estébanez
2021-02-19
doc: Sync classref with current source
Rémi Verschelde
2021-01-12
Improve UndoRedo class
Gilles Roudière
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-20
Add animation reset track feature
Pedro J. Estébanez
2020-12-20
Extend UndoRedo handling of Resource to every Reference
Pedro J. Estébanez
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz