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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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core
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script_language_extension.h
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Author
2023-02-26
Remove unused `ScriptLanguage` methods
voidedWarranties
2023-01-21
Support script global resource name in EditorFileSystem
Juan Linietsky
2023-01-06
Fix `ScriptInstanceExtension::get_property_default_value` return value
voidedWarranties
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-12-12
Rename all gdnative occurences to gdextension
Gilles Roudière
2022-12-02
Fix const qualifier for parameters in GDExtension api functions
Emmanuel Leblond
2022-11-12
Revert removal of GDNativeExtensionScriptInstanceInfo::get_property_type_func...
Emmanuel Leblond
2022-11-08
Use StringName in the whole GDExtension API instead of const char *
Emmanuel Leblond
2022-10-11
Implement ScriptExtension::get_documentation
Emmanuel Leblond
2022-10-10
SCons: Re-enable treating `#warning` as error with `werror`
Rémi Verschelde
2022-08-18
Make `property_*_revert` methods multilevel and expose them for scripting
Yuri Sizov
2022-08-03
Removed faulty function update after get_property_list.
Hristo Stamenov
2022-07-26
[Net] Modularize multiplayer, expose MultiplayerAPI to extensions.
Fabio Alessandrelli
2022-07-04
Add support for documenting built-in annotations
Yuri Sizov
2022-06-29
GDExtension: reuse code with constructor PropertyInfo(const GDNativePropertyI...
Jan Haller
2022-05-20
Add a new HashSet template
reduz
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-04-01
Improve sorting of Code Completion options.
Eric M
2022-03-27
Add GDExtension support to Script
reduz