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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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script_language.h
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Commit message (
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Author
2022-04-06
Fix some issues found by cppcheck.
bruvzg
2022-04-04
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-04-01
Improve sorting of Code Completion options.
Eric M
2022-03-27
Add GDExtension support to Script
reduz
2022-03-09
Remove VARIANT_ARG* macros
reduz
2022-01-06
Merge pull request #55851 from Chaosus/better-completion-options-list_rebased
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2022-01-02
Improve editor template workflow
fabriceci
2021-12-12
Fix highlight for completion options match (rebased)
Yuri Roubinsky
2021-09-07
[Net] Move multiplayer to core subdir, split RPCManager.
Fabio Alessandrelli
2021-07-17
Implement didSave notification and rename request
Francois Belair
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-19
Added support for scripts reporting multiple errors to ScriptTextEditor
Eric M
2021-06-07
Merge pull request #49221 from Faless/mp/4.x_rpc_refactor
Rémi Verschelde
2021-06-01
[Net] Refactor RPCs, remove RSETs
Fabio Alessandrelli
2021-06-01
Move and expose AutoComplete in CodeEdit
Paulb23
2021-05-05
Highlight control flow keywords with a different color
Hugo Locurcio
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-09
Cleanup unused engine code
Tomasz Chabora
2020-12-08
Constify ScriptLanguage.can_inherit_from_file
Emmanuel Leblond
2020-12-02
Refactor DocData into core and editor (DocTools) parts
Thakee Nathees
2020-11-29
Documentation generation for GDScript
Thakee Nathees
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz