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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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object
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object.h
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Commit message (
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Author
2022-07-12
Remove unused hints
kobewi
2022-07-05
Implement a BitField hint
reduz
2022-06-29
GDExtension: reuse code with constructor PropertyInfo(const GDNativePropertyI...
Jan Haller
2022-06-27
Add a const call mode to Object, Variant and Script.
K. S. Ernest (iFire) Lee
2022-06-27
Merge pull request #62185 from reduz/export-node-pointer-path
Rémi Verschelde
2022-06-25
Add ability to export Node pointers as NodePaths
reduz
2022-06-24
Rename export_range's noslider option to no_slider
Marcus Elg
2022-06-23
Implement varargs in Methodinfo
reduz
2022-06-21
Merge pull request #62122 from reduz/implement-movie-writer
Rémi Verschelde
2022-06-21
Implement Running Godot as Movie Writer
reduz
2022-06-19
Allow autocompletion of "noslider" in export_range
Marcus Elg
2022-06-14
Merge pull request #62030 from KoBeWi/SetName/GetName
Rémi Verschelde
2022-06-14
Change set/get binding to use StringName
kobewi
2022-06-14
Add vector value linking
kobewi
2022-05-20
Add a new HashSet template
reduz
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-12
Add a new HashMap implementation
reduz
2022-04-11
Make FileAccess and DirAccess classes reference counted.
bruvzg
2022-04-04
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-03-30
Make vararg method bind no return and return
Pierre-Thomas Meisels
2022-03-29
Merge pull request #58608 from KoBeWi/metadefault
Rémi Verschelde
2022-03-26
Object: Remove unused category boilerplate
Rémi Verschelde
2022-03-24
Refactor Object metadata
reduz
2022-03-22
Add optional 'default' argument to get_meta()
kobewi
2022-03-11
Merge pull request #58751 from bruvzg/loc_str_props
Rémi Verschelde
2022-03-10
Discern between virtual and abstract class bindings
reduz
2022-03-09
Remove VARIANT_ARG* macros
reduz
2022-03-04
Improve app name and system permission message localization.
bruvzg
2022-02-16
Style: Cleanup single-line blocks, semicolons, dead code
Rémi Verschelde
2022-02-10
Reorganize inspector layout workflow for Control nodes
Yuri Sizov
2022-01-29
simplify formatting scripts, add a clang-tidy script, and run clang-tidy
Nathan Franke
2022-01-18
Improve locale detection.
bruvzg
2022-01-12
Merge pull request #56492 from akien-mga/remove-author-docstrings
Rémi Verschelde
2022-01-04
Style: Remove inconsistently used `@author` docstrings
Rémi Verschelde
2022-01-04
Merge pull request #56469 from Zylann/remove_gdclass_inherits_static
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
Remove unused `inherits_static` from GDCLASS
Marc Gilleron
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-11-30
Change gdnative interface so that Godot object initialization should be trigg...
Gilles Roudière
2021-11-03
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
Hugo Locurcio
2021-10-28
CI: Update to clang-format 13 using LLVM repo
Rémi Verschelde
2021-09-07
Implement properties arrays in the Inspector.
Gilles Roudière
2021-09-05
Apply set_read_only() to child classes of EditorProperty elements
Silc 'Tokage' Renew
2021-08-26
Fix misspelled "overriden"
Haoyu Qiu
2021-08-23
Implement NativeExtension pointer arguments
reduz
2021-08-22
Replace BIND_VMETHOD by new GDVIRTUAL syntax
reduz
2021-08-19
Fix capsule height/radius setters with linked properties
PouleyKetchoupp
2021-08-17
Namespaces instead of underscore prefix for binds
Max Hilbrunner
2021-08-16
Fix C# native instance bindings after recent re-write
Ignacio Roldán Etcheverry
2021-08-05
Add a instance callback for extensions
George Marques
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