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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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object.h
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Author
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-12-12
Merge pull request #69718 from groud/finally_rename_gdnative_to_gdextension
Rémi Verschelde
2022-12-12
Rename all gdnative occurences to gdextension
Gilles Roudière
2022-12-08
Fix unable to disconnect signal in Editor once created
Micky
2022-12-02
Remove UPDATE_TRIGGER & Match behaviors between AnimationTree/Player
Silc Renew
2022-11-24
Add MAKE_RESOURCE_TYPE_HINT macro to simplify binding arrays of resources
Rémi Verschelde
2022-11-15
Remove `PROPERTY_HINT_IMAGE_COMPRESS` constants
Micky
2022-11-08
Use StringName in the whole GDExtension API instead of const char *
Emmanuel Leblond
2022-11-02
Merge pull request #67693 from Mickeon/slight-hint-shuffling
Rémi Verschelde
2022-10-21
Fix unordered values of PROPERTY_HINT_INT_IS_POINTER & ARRAY_TYPE
Micky
2022-10-18
Minor code improvements
kobewi
2022-10-16
GDExtension: add support for abstract and virtual classes
Ricardo Buring
2022-10-05
Merge pull request #66839 from aaronfranke/editor-prop-hide-slider
Rémi Verschelde
2022-10-03
Fix hide_slider vs no_slider inconsistency in editor property code
Aaron Franke
2022-10-03
Remove unsupported `NO_SAFE_CAST`/`-fno-rtti` from Android build
Rémi Verschelde
2022-09-06
Rename CONNECT_ONESHOT TO CONNECT_ONE_SHOT
Micky
2022-09-02
Rename `or_lesser` range property hint to `or_less`
Hugo Locurcio
2022-08-26
[macOS export] Simplify code signing options, add support for rcodesign tool ...
bruvzg
2022-08-24
Merge pull request #64691 from TokageItLab/Quaternion-editor
Rémi Verschelde
2022-08-24
Implement Quaternion Editor
Silc Renew
2022-08-24
Merge pull request #64009 from KoBeWi/arrayy_lmao
Rémi Verschelde
2022-08-23
Replace Array return types with TypedArray 2
kobewi
2022-08-23
[GDExtension] Fix `_property_can_revert` and `_property_get_revert` methods u...
bruvzg
2022-08-22
Make `_validate_property` a multilevel method
Yuri Sizov
2022-08-18
Make `property_*_revert` methods multilevel and expose them for scripting
Yuri Sizov
2022-08-02
Clean-up array editing
reduz
2022-08-01
Improve easing inspector usability
Hugo Locurcio
2022-07-29
Remove Signal connect binds
Juan Linietsky
2022-07-22
Implement Feature Build Profiles
reduz
2022-07-12
Remove unused hints
kobewi
2022-07-05
Implement a BitField hint
reduz
2022-06-29
GDExtension: reuse code with constructor PropertyInfo(const GDNativePropertyI...
Jan Haller
2022-06-27
Add a const call mode to Object, Variant and Script.
K. S. Ernest (iFire) Lee
2022-06-27
Merge pull request #62185 from reduz/export-node-pointer-path
Rémi Verschelde
2022-06-25
Add ability to export Node pointers as NodePaths
reduz
2022-06-24
Rename export_range's noslider option to no_slider
Marcus Elg
2022-06-23
Implement varargs in Methodinfo
reduz
2022-06-21
Merge pull request #62122 from reduz/implement-movie-writer
Rémi Verschelde
2022-06-21
Implement Running Godot as Movie Writer
reduz
2022-06-19
Allow autocompletion of "noslider" in export_range
Marcus Elg
2022-06-14
Merge pull request #62030 from KoBeWi/SetName/GetName
Rémi Verschelde
2022-06-14
Change set/get binding to use StringName
kobewi
2022-06-14
Add vector value linking
kobewi
2022-05-20
Add a new HashSet template
reduz
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-12
Add a new HashMap implementation
reduz
2022-04-11
Make FileAccess and DirAccess classes reference counted.
bruvzg
2022-04-04
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-03-30
Make vararg method bind no return and return
Pierre-Thomas Meisels
2022-03-29
Merge pull request #58608 from KoBeWi/metadefault
Rémi Verschelde
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