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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
root
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core
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object
/
object.h
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Commit message (
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Author
2021-07-22
Make Object "meta" functions take StringName.
Fabio Alessandrelli
2021-07-20
Merge pull request #50206 from groud/undoredo_increase_args_count
Rémi Verschelde
2021-07-15
Add ability to set object instance binding on creation
reduz
2021-07-13
Add type variations to Theme
Yuri Sizov
2021-07-08
Redo how instance bindings work
reduz
2021-07-06
Increase the number of arguments accepted by UndoRedo methods
Gilles Roudière
2021-07-01
Use PROPERTY_USAGE_NONE instead of 0 for no property usage
Aaron Franke
2021-06-30
Fix editor suffixes and degrees conversion
reduz
2021-06-25
Implement native extension system
reduz
2021-06-17
Add PROPERTY_USAGE_NONE and use it
Aaron Franke
2021-06-11
Rename Reference to RefCounted
Pedro J. Estébanez
2021-06-04
Add API for registering native extensions
reduz
2021-03-10
Implement Navigation layers
Gilles Roudière
2021-02-18
Merge pull request #45617 from RandomShaper/modernize_atomics
Rémi Verschelde
2021-02-18
Modernize atomics
Pedro J. Estébanez
2021-02-18
Reorganize Project Settings
reduz
2021-02-10
Removed _change_notify
reduz
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-10
Make `property_list_changed_notify` protected in `Object`
Andrii Doroshenko (Xrayez)
2020-12-09
Cleanup unused engine code
Tomasz Chabora
2020-12-05
Remove connect *_compat methods
Aaron Franke
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz