Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-12-28 | Rename empty() to is_empty() | Marcel Admiraal | |
2020-12-09 | Cleanup unused engine code | Tomasz Chabora | |
2020-12-05 | Remove connect *_compat methods | Aaron Franke | |
2020-11-17 | Fix crash when printing leaked nodes | RafaĆ Mikrut | |
2020-11-15 | Remove property groups for Pause Mode and Script | Hugo Locurcio | |
Each of those only grouped 1 property, making them useless. This closes https://github.com/godotengine/godot-proposals/issues/1840. | |||
2020-11-09 | Refactored variant constructor logic | reduz | |
2020-11-07 | Reorganized core/ directory, it was too fatty already | reduz | |
-Removed FuncRef, since Callable makes it obsolete -Removed int_types.h as its obsolete in c++11+ -Changed color names code |