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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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core
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object
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object.cpp
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Author
2021-08-16
Fix C# native instance bindings after recent re-write
Ignacio Roldán Etcheverry
2021-08-05
Add a instance callback for extensions
George Marques
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-22
Make Object "meta" functions take StringName.
Fabio Alessandrelli
2021-07-15
Add ability to set object instance binding on creation
reduz
2021-07-08
Redo how instance bindings work
reduz
2021-06-25
Implement native extension system
reduz
2021-06-21
Improved some error messages (from ERR_FAIL_*) in Object.
Eric M
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-11
Rename Reference to RefCounted
Pedro J. Estébanez
2021-06-04
Add API for registering native extensions
reduz
2021-05-20
Fix typos with codespell
Rémi Verschelde
2021-03-12
Fixes small typos and grammar correction
Anshul7sp1
2021-02-18
Modernize atomics
Pedro J. Estébanez
2021-02-10
Removed _change_notify
reduz
2021-01-01
Merge pull request #44848 from mrushyendra/disconnect_err_msg
Rémi Verschelde
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
Issue more precise error when disconnecting a nonexistent connection
Maganty Rushyendra
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-09
Cleanup unused engine code
Tomasz Chabora
2020-12-05
Remove connect *_compat methods
Aaron Franke
2020-11-17
Fix crash when printing leaked nodes
Rafał Mikrut
2020-11-15
Remove property groups for Pause Mode and Script
Hugo Locurcio
2020-11-09
Refactored variant constructor logic
reduz
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz