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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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core
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object
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object.cpp
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Author
2022-09-26
Add autocompletion to several Object methods
Micky
2022-09-06
Rename CONNECT_ONESHOT TO CONNECT_ONE_SHOT
Micky
2022-08-31
Improve null and object printing to avoid confusion with arrays
Hugo Locurcio
2022-08-24
Merge pull request #64009 from KoBeWi/arrayy_lmao
Rémi Verschelde
2022-08-23
Replace Array return types with TypedArray 2
kobewi
2022-08-23
[GDExtension] Fix `_property_can_revert` and `_property_get_revert` methods u...
bruvzg
2022-08-22
Make `_validate_property` a multilevel method
Yuri Sizov
2022-08-18
Make `property_*_revert` methods multilevel and expose them for scripting
Yuri Sizov
2022-08-03
Removed faulty function update after get_property_list.
Hristo Stamenov
2022-07-29
Remove Signal connect binds
Juan Linietsky
2022-06-29
GDExtension: reuse code with constructor PropertyInfo(const GDNativePropertyI...
Jan Haller
2022-06-27
Add a const call mode to Object, Variant and Script.
K. S. Ernest (iFire) Lee
2022-06-23
Implement varargs in Methodinfo
reduz
2022-06-19
Allow autocompletion of "noslider" in export_range
Marcus Elg
2022-06-14
Change set/get binding to use StringName
kobewi
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-12
Add a new HashMap implementation
reduz
2022-05-03
Implement missing Node & Resource placeholders
reduz
2022-05-03
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
Hugo Locurcio
2022-04-11
Make FileAccess and DirAccess classes reference counted.
bruvzg
2022-03-30
Make vararg method bind no return and return
Pierre-Thomas Meisels
2022-03-29
Merge pull request #58608 from KoBeWi/metadefault
Rémi Verschelde
2022-03-27
GDExtension: change to_string signature to accept GDNativeStringPtr instead o...
Jan Haller
2022-03-24
Refactor Object metadata
reduz
2022-03-22
Add optional 'default' argument to get_meta()
kobewi
2022-03-10
Merge pull request #58690 from elmordo/bugfix-57553-gdextension-inheritance-fix
Rémi Verschelde
2022-03-09
Remove VARIANT_ARG* macros
reduz
2022-03-02
fix of reading property list from custom nodes imported from GDExtension when...
Ing. Petr Jindra
2022-02-16
Style: Cleanup single-line blocks, semicolons, dead code
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-11-30
Change gdnative interface so that Godot object initialization should be trigg...
Gilles Roudière
2021-11-17
Fix the exceptions in signal disconnection
Xwdit
2021-11-14
Merge pull request #53710 from CaptainProton42/fix-extension-class-inspector-...
Hugo Locurcio
2021-11-04
Add is_built_in() method to Resource
kobewi
2021-11-03
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
Hugo Locurcio
2021-10-28
clang-format: Disable alignment of operands, too unreliable
Rémi Verschelde
2021-10-12
Fetch extension class props from ClassDB
CaptainProton42
2021-10-01
Merge pull request #47442 from Shatur/fix-connect-reference-counted
Rémi Verschelde
2021-08-22
Replace BIND_VMETHOD by new GDVIRTUAL syntax
reduz
2021-08-16
Fix C# native instance bindings after recent re-write
Ignacio Roldán Etcheverry
2021-08-05
Add a instance callback for extensions
George Marques
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-22
Make Object "meta" functions take StringName.
Fabio Alessandrelli
2021-07-15
Add ability to set object instance binding on creation
reduz
2021-07-08
Redo how instance bindings work
reduz
2021-06-25
Implement native extension system
reduz
2021-06-21
Improved some error messages (from ERR_FAIL_*) in Object.
Eric M
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
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