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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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class_db.h
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Commit message (
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Author
2022-03-10
Discern between virtual and abstract class bindings
reduz
2022-02-10
Reorganize inspector layout workflow for Control nodes
Yuri Sizov
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-11-30
Change gdnative interface so that Godot object initialization should be trigg...
Gilles Roudière
2021-10-28
Remove ItemList editor and replace it by a property array
Gilles Roudière
2021-10-12
Merge pull request #52293 from neikeq/class-db-api-type-bug
Rémi Verschelde
2021-10-07
Enable method type information on release builds
George Marques
2021-09-22
[ClassDB] Unify construct/extension retrieval.
Fabio Alessandrelli
2021-09-22
[Core] Add ClassDB functions to retrieve/construct extensions.
Fabio Alessandrelli
2021-09-07
Implement properties arrays in the Inspector.
Gilles Roudière
2021-08-31
Fix ClassDB API type mismatch bug between --editor and player
Ignacio Roldán Etcheverry
2021-08-24
Implement error return documetation
reduz
2021-08-23
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-08-22
Replace BIND_VMETHOD by new GDVIRTUAL syntax
reduz
2021-08-19
Fix capsule height/radius setters with linked properties
PouleyKetchoupp
2021-08-17
Namespaces instead of underscore prefix for binds
Max Hilbrunner
2021-08-05
Add a instance callback for extensions
George Marques
2021-07-24
Implement Resource UIDs
reduz
2021-07-20
Editor StringName and Viewport optimizations
Joan Fons
2021-07-13
Implement the ability to disable classes
reduz
2021-06-25
Implement native extension system
reduz
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-04
Add API for registering native extensions
reduz
2021-01-19
Modernize RWLock
Pedro J. Estébanez
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz