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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
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core
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object
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class_db.cpp
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Author
2021-11-30
Change gdnative interface so that Godot object initialization should be trigg...
Gilles Roudière
2021-10-07
Enable method type information on release builds
George Marques
2021-10-05
Improve error message when instantiating virtual class
Maxime Lapointe
2021-09-22
[ClassDB] Unify construct/extension retrieval.
Fabio Alessandrelli
2021-09-22
[Core] Add ClassDB functions to retrieve/construct extensions.
Fabio Alessandrelli
2021-09-07
Implement properties arrays in the Inspector.
Gilles Roudière
2021-08-24
Implement error return documetation
reduz
2021-08-22
Replace BIND_VMETHOD by new GDVIRTUAL syntax
reduz
2021-08-19
Fix capsule height/radius setters with linked properties
PouleyKetchoupp
2021-08-05
Add a instance callback for extensions
George Marques
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-24
Merge pull request #50786 from reduz/implement-resource-uids
Rémi Verschelde
2021-07-24
Implement Resource UIDs
reduz
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-20
Editor StringName and Viewport optimizations
Joan Fons
2021-06-25
Implement native extension system
reduz
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-04
Add API for registering native extensions
reduz
2021-04-02
fix crash on null class in ClassDB.get_property() and set_property()
jmb462
2021-01-19
Modernize RWLock
Pedro J. Estébanez
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-03
[Complex Text Layouts] Add compatibility for legacy Font resources.
bruvzg
2020-11-28
Mention lack of optional setter arguments in `ClassDB::add.property()`
Hugo Locurcio
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz