Age | Commit message (Expand) | Author |
2017-06-27 | Merge pull request #9195 from kubecz3k/obj-incoming-connections | Rémi Verschelde |
2017-06-25 | -Added folding to property editor, persistent on objects it edits | Juan Linietsky |
2017-06-15 | Ability to get a list of signals that are targeting object | Jakub Grzesik |
2017-06-09 | -Restored multithread capability to VisualServer | Juan Linietsky |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-24 | Fix typos in source code using codespell | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-02-16 | Correct hash behavior for floating point numbers | Hein-Pieter van Braam |
2017-02-13 | Remove use of _SCS from ADD_METHOD | Hein-Pieter van Braam |
2017-02-01 | Lot of work in new importer, importing textures now works. | Juan Linietsky |
2017-01-16 | Style: Cleanups, added headers, renamed files | Rémi Verschelde |
2017-01-14 | Style: Fix whole-line commented code | Rémi Verschelde |
2017-01-10 | It is now possible to name layers of different kinds! | Juan Linietsky |
2017-01-09 | -All types have editable script now in properties | Juan Linietsky |
2017-01-07 | Memory pool vectors (DVector) have been enormously simplified in code, and re... | Juan Linietsky |
2017-01-03 | Begin modifying properties to make them more friendly to script and doc. | Juan Linietsky |
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-08-25 | More visual script work | Juan Linietsky |
2016-08-23 | Proper function/property selection in visual script editing for property. | Juan Linietsky |
2016-08-02 | WIP visual scripting, not working yet but you can check out stuff | Juan Linietsky |
2016-06-19 | -Added trigger mode to tracks, useful for properties that work as triggers, s... | Juan Linietsky |
2016-06-17 | -added missing .inc files | Juan Linietsky |
2016-06-11 | -All variables from script are visible through get_property_list(), not just ... | Juan Linietsky |
2016-06-07 | Fix indentation issues in last commits | Rémi Verschelde |
2016-06-06 | Added function get_signals_connected_to_this_this() | Juan Linietsky |
2016-06-04 | Created a NodeDock with signals and groups | Juan Linietsky |
2016-05-27 | Added translation support to Godot | Juan Linietsky |
2016-05-27 | Changed import workflow | Juan Linietsky |
2016-05-22 | Real-Time Remote Inspector support | Juan Linietsky |
2016-05-14 | New reworked AnimatedSprite! | Juan Linietsky |
2016-01-04 | -make signals throw an error when target method is not found, fixes #2036 | Juan Linietsky |
2016-01-01 | Update copyright to 2016 in headers | George Marques |
2015-12-05 | -Display on animation editor which keys are invalid and which tracks are unre... | Juan Linietsky |
2015-08-29 | Edit default values. WARNING!!! | Mariano Javier Suligoy |
2015-06-29 | Several performance improvements, mainly in loading and instancing scenes and... | Juan Linietsky |
2015-06-22 | Multiple scene editing *POTENTIALLY UNSTABLE* | Juan Linietsky |
2015-05-25 | improved animation editor | Juan Linietsky |
2015-05-10 | -convert to subscene keeps signal connections, fixes #1863 | Juan Linietsky |
2015-05-01 | Sort xml files, so order is constant | est31 |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky |
2015-03-28 | Update object.h | UsernameIsAReservedWord |
2015-03-28 | add : bool Object.is_queued_for_deletion() | yg2f |
2015-03-03 | merges from okam repo | Juan Linietsky |
2014-12-16 | New Code Completion | Juan Linietsky |
2014-11-02 | Bug Fixes | Juan Linietsky |
2014-09-15 | 3D Physics Rework, Other Stuff | Juan Linietsky |
2014-04-05 | -Support for changing fonts | Juan Linietsky |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky |