Age | Commit message (Expand) | Author |
2017-09-14 | Moved class_name and return_val to initializer list | Wilson E. Alvarez |
2017-09-04 | Remove NULL check from Object::cast_to() | Hein-Pieter van Braam |
2017-08-29 | DocData and type hints fixes | Ignacio Etcheverry |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-26 | MethodBind: Adds operator== to compare by id | Ignacio Etcheverry |
2017-08-26 | Fix refactored Object::cast_to in NO_SAFE_CAST branch | Henrik Andersson |
2017-08-24 | Convert Object::cast_to() to the static version | Hein-Pieter van Braam |
2017-08-24 | Add a static version of Object::cast_to() | Hein-Pieter van Braam |
2017-08-23 | Changed MethodBind API to request information from methods. It's much claner ... | Juan Linietsky |
2017-08-18 | Rename localization method to `tr` again | Rémi Verschelde |
2017-08-18 | -Properly check limits to objects sent (regarding to size), fixes #9034 | Juan Linietsky |
2017-08-17 | Rename `XL_MESSAGE` aka `tr` to `localize` | Rémi Verschelde |
2017-08-16 | Synchronize parameter names in definition and declaration | TwistedTwigleg |
2017-08-08 | Moved member variables from constructor to initialization list | Wilson E. Alvarez |
2017-08-07 | Makes all Godot API's methods Lower Case | Indah Sylvia |
2017-08-06 | keep default exported script values unless overriden, closes #8127 | Juan Linietsky |
2017-08-05 | Made bool constructor explicit in Variant to avoid bugs, fixes #7843 | Juan Linietsky |
2017-07-22 | function to add script and instance at once, as needed by neikeq | Juan Linietsky |
2017-07-16 | Added a simpler/faster way to bind script languages instance wrappers to Godot | Juan Linietsky |
2017-07-05 | Merge pull request #8943 from RandomShaper/fix-error-handling | Rémi Verschelde |
2017-07-05 | Implement well-defined handling of unrecoverable errors | Pedro J. Estébanez |
2017-06-27 | Merge pull request #9195 from kubecz3k/obj-incoming-connections | Rémi Verschelde |
2017-06-25 | -Added folding to property editor, persistent on objects it edits | Juan Linietsky |
2017-06-15 | Ability to get a list of signals that are targeting object | Jakub Grzesik |
2017-06-09 | -Restored multithread capability to VisualServer | Juan Linietsky |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-24 | Fix typos in source code using codespell | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-02-16 | Correct hash behavior for floating point numbers | Hein-Pieter van Braam |
2017-02-13 | Remove use of _SCS from ADD_METHOD | Hein-Pieter van Braam |
2017-02-01 | Lot of work in new importer, importing textures now works. | Juan Linietsky |
2017-01-16 | Style: Cleanups, added headers, renamed files | Rémi Verschelde |
2017-01-14 | Style: Fix whole-line commented code | Rémi Verschelde |
2017-01-10 | It is now possible to name layers of different kinds! | Juan Linietsky |
2017-01-09 | -All types have editable script now in properties | Juan Linietsky |
2017-01-07 | Memory pool vectors (DVector) have been enormously simplified in code, and re... | Juan Linietsky |
2017-01-03 | Begin modifying properties to make them more friendly to script and doc. | Juan Linietsky |
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-08-25 | More visual script work | Juan Linietsky |
2016-08-23 | Proper function/property selection in visual script editing for property. | Juan Linietsky |
2016-08-02 | WIP visual scripting, not working yet but you can check out stuff | Juan Linietsky |
2016-06-19 | -Added trigger mode to tracks, useful for properties that work as triggers, s... | Juan Linietsky |
2016-06-17 | -added missing .inc files | Juan Linietsky |
2016-06-11 | -All variables from script are visible through get_property_list(), not just ... | Juan Linietsky |
2016-06-07 | Fix indentation issues in last commits | Rémi Verschelde |
2016-06-06 | Added function get_signals_connected_to_this_this() | Juan Linietsky |
2016-06-04 | Created a NodeDock with signals and groups | Juan Linietsky |
2016-05-27 | Added translation support to Godot | Juan Linietsky |
2016-05-27 | Changed import workflow | Juan Linietsky |