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path: root/core/object.h
AgeCommit message (Expand)Author
2020-06-12Object: Add usage hint to instantiate Object properties in editorRémi Verschelde
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-14Port member initialization from constructor to declaration (C++11)Rémi Verschelde
2020-05-10Style: clang-format: Disable AllowShortIfStatementsOnASingleLineRémi Verschelde
2020-04-21Add ability to bind typed arrays to script APIJuan Linietsky
2020-04-08Remove obsolete enumslupoDharkael
2020-04-08Refactored shadowmapping.Juan Linietsky
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-25Style: Harmonize header guards to style guide [Core]Rémi Verschelde
2020-03-23Added has_signal method for ObjectPouleyKetchoupp
2020-02-28Removed interactive loader, added proper thread loading.Juan Linietsky
2020-02-20Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky
2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky
2020-02-15Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.Juan Linietsky
2020-02-12ObjectID converted to a structure, fixes many bugs where used incorrectly as ...Juan Linietsky
2020-01-22Make sure we know when deleting an emitting objectFabio Alessandrelli
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-08-17Improve the scene tree signals/groups tooltipHugo Locurcio
2019-07-30Hopefully fix the random crashes with threadssantouits
2019-07-25Inspector: Fix PROPERTY_HINT_SPRITE_FRAME not behaving as RANGERémi Verschelde
2019-07-05MultiNodeEdit now only shows properties with the exact same PropertyInfo dataLikeLakers2
2019-06-27Add default values to the editor help, docs, and generated RSTBojidar Marinov
2019-05-20Merge pull request #27886 from LeonardMeagher2/obj_to_stringRémi Verschelde
2019-05-09Change "ID" to lowercase "id"Aaron Franke
2019-05-03Allow overriding how scripted objects are converted to stringsLeonard Meagher
2019-04-26Undo support for locking and grouping for both 2D and 3DSintinium
2019-04-19Added ability for multiple images to be imported as an atlasJuan Linietsky
2019-02-21Implement a cleaner (and better) way to save imagedata from ImageTexture, fix...Juan Linietsky
2019-02-09Use script instance binding for objects constructed from C#Ignacio Etcheverry
2019-02-03Mono: Lifetime fixes for CSharpInstance and instance binding dataIgnacio Etcheverry
2019-01-14Added a flag to specify an exported node path must be supplied from scene roo...Juan Linietsky
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-11-16-Make sure monitorable cant be flipped while flushing queries, fixes #17330Juan Linietsky
2018-11-08-Moved EditorDefaultValue to ClassDB, made it coreJuan Linietsky
2018-10-29Moved folding outside the resource files, now saved outside the project.Juan Linietsky
2018-10-01Fix mismatched class/struct definition warnings [-Wmismatched-tags]Rémi Verschelde
2018-09-30Fix unnecessary parentheses warnings with GCC 8 [-Wparentheses]Rémi Verschelde
2018-09-28-Lightmap and lightmap capture support for GLES2Juan Linietsky
2018-09-28Fix warnings about wrong member initialization order [-Wreorder]Rémi Verschelde
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-08-25Merge pull request #16927 from neikeq/rework-refcount-notifyJuan Linietsky
2018-08-23Notify instance binding data api of refcount increment/decrementIgnacio Etcheverry
2018-08-20Crash fixes for material and animtreeJuan Linietsky
2018-08-20Massive rewrite to AnimationTree. Many APIs changed in order to:Juan Linietsky
2018-08-20Add PROPERTY_HINT_PLACEHOLDER_TEXT for String propertiesRémi Verschelde
2018-07-02-Fixes to how hashing happened, now StringName and NodePath use default hashe...Juan Linietsky
2018-06-27Changes to how node paths are selected from property, allowing setting a hint.Juan Linietsky
2018-05-15-New inspector.Juan Linietsky
2018-05-07Add is_instance_valid() method to GDScript, ending more than a decade of pain.Juan Linietsky